Tomb Kings Army Special Rules

In a nutshell here they are:-

  • They are all unbreakable and immune to psychology
  • No missile fire modifiers (good or bad), ie large target or move and fire
  • No march move
  • They ALL cause fear
  • Charge reaction is always hold, not stand & fire or flee
  • They must have a general Tomb King (highest leadership)
  • They must have a Hierophant (Liche Priest or High Priest)
  • If the battle standard is within 12" all combat loses are reduced by 1 wound.
  • Units beaten in combat resolution suffer 1 additional wound
  • they do not need a field kitchen to feed them soup and they don't need sun cream :)

And here's the biggie...

If your Hierophant is "killed", that is, made even deader than he already is... then your army is f'&%$@# !

Read why in the Tomb King thread about protecting your Hierophant.