Animosity Rules :-
all units must test before charging is declared.
Roll a D6 for each unit...
- 1 unit does nothing for the current turn
- 2-5 unit behaves normally (or as normally as a greenskin can !)
- 6 unit moves d6" towards nearest enemy (immune to psychology if it ends up as a charge), enemy cannot stand and shoot
note these are exempt:-
anyone fighting, fleeing, units smaller than 5 models, all war machines
exempt races:-
giants, trolls, black orcs and snotlings