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Showing posts with label - Dark Elves. Show all posts
Showing posts with label - Dark Elves. Show all posts

New Darf Elves Army Shield Designs (Kraken, Talon and Reptile)

Picture of Painted new Dark Elf Shield Designs



source: s3.zetaboards.com/The_Ammobunker

Warhammer Dark Elves Miniatures Collectors Range (from White Dwarf WD349 Jan 09)

Some excellent Dark Elf miniatures are heading our way !

source: White Dwarf WD349 January 2009

Miniatures released on 17th January in Europe*
* I presume it's the same everywhere ?

Mounted Dreadlord : £12 UK, Euro 20, 140dkr, 170skr/nkr
other Dreadlords : £8 UK, Euro 12.50, 100dkr, 115skr/nkr

Images are © Games Workshop Ltd. All rights reserved. Used without permission.

Warhammer Dark Elves - Alternative Cold One Riders

Cold One Rider alternative models for a Dark Elf Army

Cold One rider 1Cold One Rider 2

I found these in the Coolminiornot.com store (October listing) and I think they're quite cool. They're a bit different in style but could make a nice alternative addition to a Dark Elves Army.

Images from coolminiornot, used without permission.

Avatars of War Dark Elf for Warhammer Fantasy Battle

High Quality Wargaming Miniatures

The avatars-of-war.com guys know how to get me salivating over new models. Check out their new Dark Elf hero !



Image is Copyright of Avatars of War. Used without permission, all rights reserved.

Would Elrond make a great Dark Elf Assassin ?

I'm sorry if I'm twisting things around here a bit but it strikes me that this figure...

....would make an awesomely subtle and thus even more evil Dark Elf assassin for Fantasy Battle !

(is there something Elrond isn't telling us ?!)



Image is © Games Workshop Ltd. All rights reserved. Used without permission

Lokhir Fellheart and Dark Elf Supreme Sorceress on Cold One - advance order

Click the gallery image to go to GW UK and buy these awesome Dark Elf miniatures - now available on advance order.



Dark Elf Supreme Sorceress on Cold One £12 GBPLokhir Fellheart £7 GBP

All Dark Elves available on Advance Order


Images are © Games Workshop Ltd. All rights reserved. Used without permission.

Games Workshop Germany Dark Elves Preview

A great GW Germany preview of the new Dark Elves

Here's a google translation from German to English

and here are some great pictures...



Images are © Games Workshop Ltd. All rights reserved. Used without permission.

New Dark Elves War Hydra and the Dark Elf Supreme Sorceress Photos / Pictures / Gallery

In case you missed these awesome close up high definition photos of the New Dark Elves Army the first time around...


Once again, courtesy of The Dead Tau Project Blog. Thanks to a man with an excellent blog and an extremely good camera !

Check out the Dead Tau Project for an extensive Dark Elves miniature gallery.

Dark Elf Army Book and Miniatures Advance Order


The Dark Elves are now available on the Games Workshop UK website for advance order so you get them on the day of release :-







Image is © Games Workshop Ltd. All rights reserved. Used without permission.

New Dark Elf Picture Gallery (Dark Elves on Cold Ones)

Some more Dark Elves model photos which I haven't seen before.

You can find them here at the Samurai Gunslinger website.

PS. The Samurai Gunslinger has been kind enough to post some "rumours" from a Games Day on the 14 June. The rumours are taken from the actual army book which was on show. You'll find these beneath the pictures on the Samurai's site.


That is one fine sword !

New Dark Elf Army Book Rules and Model Photos from Baltimore Games Day

Here's an excellent post from The Dead Tau Project. The blogger went to a games day in the US and managed to snap some pictures of the new Dark Elf Miniatures and even a couple of piccies of tactical notes which reveal some of the likely new rules.

Dark Elf photos and tactical notes pages




Photo used with permission of the The Dead Tau Project which is a for a superb blog about a Warhammer 40K Eldar Army modeling and painting project.

Cold One Knights Picture / Photo of Boxed Set Cover (New Dark Elf Miniatures 2008)

These new Dark Elf Cold One Knights are just awesome. Seriously, they really are. I was going to wait for a while before my next army but now I'm diving in when these come out.

(left click to enlarge the photo in a new window)



This image is a photo of the box cover, as shown in White Dwarf DW343 July 2008. The box cover is © Games Workshop Ltd. All rights reserved. Photographed without permission.

Black Ark Corsairs Picture / Photo of Boxed Set Cover (Warhammer Dark Elves)

left click to enlarge in new window

It just gets better and better. The quality of the figures coming out now days is remarkable.


This image is a photo of the box cover, as shown in White Dwarf DW343 July 2008. The box cover is © Games Workshop Ltd. All rights reserved. Photographed without permission.

New Dark Elves Release Dates and Prices (confirmed in White Dwarf DW343 July 2008)

Games Workshop have officially confirmed the European and Scandanavian release dates and prices of the new Dark Elf models and army book (in White Dwarf WD 343 July 2008). Here are the details:-

19th July (through advance order - 2 weeks before main release)
Dark Elves Spearhead
(£112, Euro 171, 1290dkr, 1610nkr, 1520sek)

2nd August
Dark Elf Army Book
(£12, euro22.50, 175dkr, 200sek, 225nkr)
Dark Elf Black Corsairs (10 plastic)
(£12, euro17.50, 135dkr, 160sek, 175nkr)
Dark Elf Cold One Knights (5 plastic)
(£12, euro17.50, 135dkr, 160sek, 175nkr)
Dark Elf Assassin
(no price quoted)
Dark Elf Dreadlord
(no price quoted)
Dark Elf Supreme Sorceress
(no price quoted)

16th August (no prices quoted)
Dark Elf Battalion
Dark Elf War Hydra
Dark Elf Lokhir Fellheart
Dark Elf Dreadlord on Cold One
Dark Elf Supreme Sorceress on Cold One


The book cover captures the feel of the army perfectly. It looks awesome.


This image is a photo of the book cover, as shown in White Dwarf DW343 July 2008. The book cover is © Games Workshop Ltd. All rights reserved. Photographed without permission.

Dark Elf Spearhead Picture of Boxed Set (greatly enlarged)

Here's a much bigger picture of the Dark Elves Spearhead Box Cover
(left click the photo to open a bigger picture in a new window).


Dark Elves on sale on eBay right now !



back to Army index

New Dark Elves Spearhead Boxed Set Army Pictures, Advance Orders, Release Dates and US Dollar Prices

New Dark Elves Army Pictures (photos of White Dwarf contents) from Naggaroth over Ulthuan blog:-

ulthuan-naggaroth.over-blog.com/article-19552840.html

The New Dark Elves Spearhead will be available for advance order from Games Workshop UK on Saturday 7th June. If it's like their other advance orders you should receive the set on the day it is released (scheduled for 17th July).

Note the Dark Elves army book and most of the miniatures are set for general release on 2nd August.


Dark Elves Spearhead Boxed Set Games Workshop Advance orders (£112 GBP)




Games Workshop's Spearhead set description."Spearhead box sets are the only way to get our forthcoming releases ahead of anybody else, containing a selection of new models and the new army book, two weeks ahead of the main release. This a chance to own a Dark Elf force before anyone else. This Spearhead box set contains a selection of fantastic models from the forthcoming range of Dark Elves. Included in the box are the new plastic Cold One Knights, the metal Supreme Sorceress on foot and mounted, a fearsome War Hydra, and many more miniatures besides, as well as the latest edition of Warhammer Armies: Dark Elves."



Rumoured Spearhead Set contents
Sorceress on foot and on cold one.
Dreadlord on foot and on cold one.
Hydra and two apprentices.
5 Cold One Knights
Assasin
Lokhir
10 Corsairs



New Dark Elves Miniatures Prices (US Dollars)
Dark Elf Army Book $22.00
Dark Elf Spearhead $192.00 NYA
Dark Elf Warriors $35.00
Witch King On Black Dragon $50.00
Cold One Knights $50.00 LTD
Black Ark Corsairs $22.00 NYA
Cauldron Of Blood $40.00
Manticore $45.00
War Hydra $45.00 LTD
Cold One Knights $22.00 NYA
Cold One Chariot $30.00
Black Guard $45.00 LTD
Dark Elf Battalion $90.00 NYA
Witch Elves $40.00 LTD
War Hydra $40.00 NYA
Witch Elves $20.00 NYA
Dark Elves Corsairs $40.00 LTD
Witch Elves Command $22.00 NYA
Executioners $20.00 NYA
Executioner Command $22.00 NYA
Black Guard $20.00 NYA
Black Guard Command $22.00 NYA
Shades $20.00 NYA
Assassin $10.00 NYA
Corsairs Command $15.00 LTD
Lokhir Fellheart $6.00 NYA
Repeater Bolt Thrower $22.00
Witch Elves Command $15.00 LTD
Mallus Darkblade $17.00
Assassin $10.00 LTD
Dreadlord $6.00 NYA
Dreadlord On Cold One $10.00 NYA
Black Guard Command $15.00 LTD
Supreme Sorceress On Cold One $10.00 NYA
Executioners $12.00 LTD
Supreme Sorceress $6.00 NYA
Executioners Command $15.00
Dark Riders $10.00
Dark Riders Command $10.00
Shades $12.00
Harpies $12.00
Morathi On Dark Pegasus $25.00 NYA
Shadowblade Assassin $6.00 NYA

War Hydra, Black Guard, Cauldron of Blood, Dark Elf Repeater Rules and Tactics (Dark Elf Rare Units)

Dark Elves have 5 rare and very different types of units to choose from
(the models themslves are also top quality)
Images are © Games Workshop Ltd. All rights reserved. Used without permission.

Introducing the...


1) War Hydra

A versatile quick moving multiple attack beast that causes terror and breathes fire.


This monster is resilient with 6 wounds and a toughness of 5 and provides a useful option with strong combat capabilities and a ranged attack.

It is however slightly on the expensive side at 220 points given that it only has 2 rather vulnerable apprentice handlers.



2) Black Guard

Stubborn troops with a leadership of 9, these troops are unlikey to rout (about a 10% chance) and have eternal hatred (re-roll missed hits)

They suffer from the usual low toughness of 3 with only heavy armour as a back up. These troops cost 16 pts which looks high when compared to the new High Elf white lions who are stuuborn with a leadership of 8 but have a strength 6 attack in comparison with the Lack Guard's strength 4.

If I was updating the Dark Elves Army list I would probably make this a special unit choice with a maximum of 2 units. Rather than rare with a maximum of 1.



3) Cauldron of Blood

This is a defensive support type of unit. It has several benefits and you really need to consider playing the Cauldron of Blood in any game where you are expecting to be on the defensive against a higher than average toughness opponent (a Beasts of Chaos Army perhaps).

The cauldron has a range of 24" that bestows a second to wound roll on any failed wound rolls made by friendly units in the 1st round of combat. Also, Witch Elves within 24" are always frenzied even if they previously lost their frenzy when they were more than 24" away.

Very handy indeed (esp the additional roll to wound given the usual low strength 3 attacks.

The other thing I should mention about the cauldron, which has nothing to do with tactics or it's stats, is that the model itself is excellent. It brings a lot of character to your army and I would consider it's inclusion on this basis alone for friendly games. Also, it would be great fun to paint :)



4) Dark Elf Reaper (repeater bolt thrower).

What can I say about this unit ? It shares the same profile as the High Elf bolt thrower and (6 bolts, strength 4, -2 save if used for multiple bolts) with 2 crew.

If you use this as a standard non-repeater bolt thrower against tougher enemies or ranked units then it has the normal Warhammer bolt thrower profile.

The Dark Elves' ballistic skill and inherent accuracy of these machines make them an excellent addition to your army.

There is one additional unique benefit, unlike the new November 2007 High Elves, you can take 2 bolt throwers as a single rare choice. Nothing stipulates that these have to constitute a single unit so, I assume, you can deploy them independently from one another.



5) Dogs of War Units

(please see my Dogs of War thread and the Warhammer Armies thread for the available unit choices)


Many armies choose to ignore Dogs of War units because they already have a reasonable mix of troop types and tactical coverage. This might not be the case in all situations for Dark Elves who might benefit from some of the higher toughness troops or artillery mercenaries available for hire.



Rare Unit Selection Tactics

So, what do you choose ? This is a really tough question. Ordinarily I would expect at least one of these units, probably the Black Guard to be available (albeit, in limited numbers) as a special unit choice thus making the decision a little easier. All of the above options are viable choices, none can easily be discounted because they are 'weaker' than the others.

Below, I am going to try and argue for the best choices given a specific tactical stance, that is, defensive or attacking.

Please bear in mind that this is a very, very subjective analysis. People's opinions will differ greatly depending on their experiences. The below is just based on mine.


1) Fighting defensively.
I believe a Dark Elf Army should usually adopt a defensive stance against any armies with massed rank and files, especially Orcs & Goblins or Skaven. Allow those armies to come to you and cut them down as they march. Even when they arrve they will inevitably still out number you so you need to keep nice tight formations grouped closely together to allow them to support one another and flank attack. Focus your missile fire on the rank bonus of their key fighting troops (ignore any specialist units and concentrate on their core fighters).

To help you in this tactic you can either:-

Take the Cauldron and group your witch elves and key fighting units around it within 24" (which shouldn't be too difficult). Use your repeater crossbows to keep the enemy away from your flanks and encourage them into the center of your battle lines. Support those repeaters with cavalry and/or chariots which can quickly move into the main battle or stay in support of the crossbows.

Alternatively, take 2 reaper (repeater) bolt throwers. These are a better option particularly if the enemy has ranked cavalry (such as Bretonnians, Empire or maybe High Elves or Vampire Counts for example). Your repeater crossbows are not going to do much, if any, damage to heavily armoured cavalry. A reaper bolt thrower however, can do do some damage.

Note: The Cauldron will not help a great deal against cavalry because they will do most damage to your forces on the charge and your front ranks will not be alive long enough to strike back and benefit from the failed wound re-rolls in the first turn of combat.


2) Fighting Offensively.
There are certain armies that you really need to adopt an offensive stance against. You will need to engage those armies which can pick you off from afar as quickly as possible. I'm thinking here mainly about the likes of Tomb Kings with Skull Chucker Catapaults or Empire with Artillery or Dwarfs with gun lines and/or artillery or Wood Elves who want to avoid combat and win with ranged attacks.

Against these armies you need some punch and mobility, and this is where either the War Hydra or Black Guard will come into play.

The Black Guard are ideal for taking on high quality enemy fighters, you can expect them to absorb losses and shrug them off without a care - they do not run away ! (well, not very often). It's worthy considering Black Guard if you have enough unallocated points to create a large unit (a minimum of 20). They are vulnerable to missile fire though so it means you need some leading cavalry units to either attack enemy missile troops or some leading warriors to use as a missile shield.

If the enemy army has a lot of high toughness troops or heavily armoured troops you should consider taking the War Hydra. This beast can also soak up punishment with a toughness of 5 and 6 wounds. It is excellent for breaking cavalry charges to disrupt your enemy's attempt at coordinating attacks. This beast has vulnerable handlers and so might need some protection from missile fire - send your cavalry in to tie up missile troops while your Hydra follows up.



Summary

I know this will probably result in a lot of disagreement and I'm inviting criticism but here's my list of which rare unit to choose (in a 2000 pt battle) against the given Warhammer Armies.

In general I believe the Hydra and Black Guard are offensive units and the Cauldron and Reaper defensive. Here are my choices...

War Hydra - Bretonnia, Dwarfs, Tomb Kings
Black Guard - Empire, Wood Elves
Cauldron of Blood - Lizardmen, Beasts of Chaos, Hordes of Chaos, High Elves
Reaper Bolt Throwers -
Orcs , Skaven, Vampire Counts, Ogre Kingdoms

I'm happy to hear anyone's opinion on this. Uh-oh... runs for cover !


Images are © Games Workshop Ltd. All rights reserved. Used without permission.

New Dark Elves Army Miniatures - Dark Elf Dread Lord, Corsair with Handbow, Corsair with 2 Hand Weapons, Black Ark Corsair Boxed Set

Some pictures / photos of the forthcoming new Warhammer Dark Elves Army out on 17th July 08 (so rumour has it).

All credit and thanks to the contributors on Warseer for getting these 5 images:-

New 2008 Dark Elves
warseer.com/forums/showpost.php?p=2607554&postcount=9

Here's a sample of what's on offer...

New Dark Elf Army Rumours

New Dark Elves Army Rules
  • Hatred as general wide-army rule
  • Eternal Hatred VS High Elves
  • maybe +1A on charge for Elite troops (difficult to see this rule on Troop choices)....it's possible that this bonus will be provided by the new Cauldron of Blood
  • Standard Army Composition Chart (at 2000 points: 3+ Troops 0-4 Special & 0-2 Rare)

Dark Elf Lord Choice

  • Dark Elf Highborn
    - same profile, may be +5 points
    - can mount: Black Dragon, Manticore, Dark Pegasus, Cold One, Dark Steed or a CO Chariot
    - ColdOnes gains +1A on the profile;
    - Dark Pegasus and Manticore have the same profile, but the Manticore will probably be cheaper
    - Black Dragon is the same as today, but his Breath will change: less St but with no Armour Save, and it will causes Panic Test if it wounds.


  • High Sorceress
    - same profile, she will be a few points cheaper;
    - upgrade to 4th level of magic will costs 35 points;
    - she (obiouvsly) may not be included in Witch Elves troops;
    - she knows: Dark Magic, Lore of Death and Lore of Shadows;
    - can mount: Manticore, Dark Pegasus, ColdOne, Dark Steed;
    - Sorceress loses the +1 bouns in casting spells, but they will be able to cast spells with as many dices as they want, regardless of magic level;
    - they gain a new ability: at the cost of 1 wound, they'll gain 1 "special" Power Dice, tha will grants Total Power on a result of 6, and a Mistcast on a result of 1. (ie: Sorc. cast a spell with 2 "normal" dices and 1 "special" dice: with the normal ones she obtains 3 and 4, and with the "special" one she obtains a 6: Total Power!!! )

Heroes Choice

  • Dark Elf Noble
    - same as today;
    - BSB may take shield, great weapon, etc., like the HE one.

  • Sorceress
    - see "High Sorceress" entry;
    - probably they'll cost 5 points more than today (but the upgrade to 2nd level will be +35 points).

  • Assassin
    - same profile and cost as today;
    - may hide himself in enemy units;
    - may be placed as a Scout;
    - may, as today, hide himself in friendly units;
    - Poisoned Attacks as an upgrade option (without spending the "magic items" points);
    - ASF in the turn in wich he's revealed.

  • Beastlord
    - no more a "Hero" choice, he'll be an upgrade option for monsters units.

  • Hag Queen
    - Wich Elf Heroine quite effective in HtH ^^;
    - ASF, Furious and never loses it;
    - 2 hand weapons and Poisoned Attacks;
    - Ward Save of 5+ ("Blessing of Khaine" rule);
    - can mount: Manticore (taking 1 more Hero choice) or the Cauldron of Blood (0-1, probably take a Hero or Rare choice).
    Quote Cauldron of Blood
    - it costs around 175/200 points;
    - it seems that a new model will be produced;
    - it can move as a warmachine;
    - Large Target and causes Terror;
    - all friendly units within 24" may re-roll failed To Wound rolls;
    - it's Indistructible, tough if the Hag and the 2 Witches are killed, it's removed as a casuality;
    - may confers +1A on charge (probably it is THIS the real rule about the +1A) to some units: Witch Elves, Executioners, Assassins, maybe Black Guard;
    - the Hag Queen and the 2 Witches are Unbreakable and have a 5+ Guard Save;
    - Witch Elves units within 12" gains +1 on their Ward Save;
    - MAY join a Witch Elves unit, wich will become Unbreakable.

Dark Magic

  • a new "0" spell, autatically known by Sorceress that, on casting value of 4+ will generate d3+1 Power Dice, tough if not used, each of these dices will causes a St 5 hit on the Sorceress;
    - Chillwind as today, exept for +1 St;
    - Doombolt: 24" d6 St 5 hits, may gain 2 casting values, the 2nd inflicting 2d6 hits;
    - Word of Pain as today, casting value reduced;
    - Soul Thief works like a Hochland now, targeting any model within 24" and in LOS, causing a Wound without AS, that is transferred to the Sorceress;
    - new spell that puts a friendly unit into Fury, if already Furious, it confers +1A to each model, but every turn the units suffers d3 casualities, remains in play;
    - Black Horror similar to the "Pit of Shades", gains 24" of range.
    Here you are, first edit

Troops

  • Warriors:
    - they have lance, light armour and shiled for basic;
    - they ARE cheap (around 7 point per model);
    - may have a Magical Standard (max. 25 points).
    - for a cost of around 50 points, a "lesser" Assassin may join the unit;
    - he has 2/3 Poisoned Attacks and only 1 Wound;
    - ASF and can't leave the unit in wich he's hiding.

  • Multi-Crossbowmen:
    - they have crossbow and light armour for 10 points/model;
    - may take shields for +1p.nt/model;
    - looks like the Champion has BS of 5;
    - they CAN'T take magical Standard;
    - seems they can take the "lesser" Assassin;
    - the new Repeating Crossbows are: range 24", St 3, Piercing AND multiple shot x2.

  • Corsairs:
    - same as today for statistics and costs;
    - may take a Magical Standard (max 25 points);
    - new Special Rules UNCERTAIN: one is that they gains +50 VP for every unit killed in HtH and another one may be that A SINGLE unit may enter the battlefield like Dwarfs Miners did.

  • Dark Riders:
    - same profile as today;
    - they will be cheaper (around 13/14 points.....19 with Crossbows);
    - seems they could make a March Movement before the start of the game.

Special Unit Choice

  • Shades
    - same as today.

  • Harpies
    - same profiles as today;
    - cheaper (10/11 points/model).

  • Cold One Chariots
    - profile same as today, exept for the +1A of the ColdOnes;
    - no more 1-2 for single Special slot.

  • Witch Elves
    - minimum unit: 5+;
    - same as today for profile and costs;
    - 6+ Ward Save;
    - 2 hand weapons, Poisoned Attacks, Fury (and never lose it), ASF;
    - may take a Macical Standard (max 50 points);
    - the Champion may take Poisons (one of these will halves enemy's I ).

  • Executioners
    - minimum units: 5+;
    - 11 points/model;
    - lose KB, but every successful To Hit dice, will aout-Wounds;
    - Draichs works like Halleberds, and confers the Piercing Ability;
    - may take a Magical Standard (max 50 points).

  • Black Guard
    - minimum units: 5+;
    - 2A/model; Stubborn and Eternal Hatred;
    - Halleberds and Heavy armours;
    - may take a magical standard (max 50 points);
    - the Champion may take 25 points of Magic Objects.

  • ColdOnes Knights
    - will costs a few more points;
    - ColdOnes with +1A;
    - the Champion may take 25 points of Magic Objects;
    - may take a magical standard of max 50 points (there is one that nullifies Stupidity).

Rare Unit Choice

  • Reaper Bolt Thrower
    - costs as today;
    - 1-2 for single Rare Choice as today;
    - 2 ways of shooting:
    - a) if stationary: 48", single dard, St 6, no AS OR 48", 6 shoots, St 4, Piercing;
    - b) if moved: 24", multiple shot x2 (it means exactly 12 shoots), St 3. (WITHOUT Piercing, and still suffers the movement and multiple shot penalities).

  • War Hydra
    - Large Target, causes Terror;
    - Scaly Skin (3+ or 4+), Regeneration (special one!)
    - with a 6 on Regeneration roll, a new head "grows", adding +1St to the hydra's Breath (starts with St 4) with a maximum of St 10.
    - 2 Beastmasters as today;
    - option for the Beastlord, that will grants favorable results on the Monster Reactions Chart and MAYBE could take 25 points of Magic Objects.

NEW MONSTER (?!?)
- it will something really fast, maybe even Flying;
- it will causes Terror quite for certain;
- it will have the Beastlord option, like the War Hydra.

the cases are 3:
a) something absolutely unespected;
b) the Manticore, now a Rare entry;
c) there is nothing at all as "new Rare choice"

...the more papable is the second case...the model already exists and the "traslation" from Hero to Rare is quite simple...


Special Characters

Malekith, Witch King of Naggaroth
- He'll be in the army list;
- still mounted on the Black Dragon Seraphon;
- He seems to has a 1+ AS and a Ward Save aginst Magic and similar;
- He has some magic weapons (I think they'll be the same as today, but the rules may change(;
- He seems still able to cast Spells;
- if present, the DE player would be able to re-deploy d3 units after the deployement phase.

Morathi
- 4th level High Sorceress (with all their special rules);
- can mount Sulephet, her Dark Pegasus;
- various rules/objects: one of them will grants her the possibility to Regenerate the wound auto-inflicted to gain the "special Power Dice";
- the enemies in BtB halves their WS and I;
- she seems to have a magic weapon similar to the Teclis' one.

Malus Darkblade
- same as today.

Shadowblade
- basically same as today;
- He seems to be a HERO choice.

Crone Hellebrone
- Hag Queen SC, more skillful in HtH than a "normal" Hag Queen;
- can mount the Cauldron of Blood (no information in the eventuality of mounting a Manticore).

Kouran
- if deployed, the Black Guard seems to count as Core Troop choice;
- Killing Blow and a good Armour Save;
- low cost in points.


Magic Objects

Magic Weapons
- a weapon that heals the owner's wounds, in base of how many he inflicts on enemies;
- a weapon "LETHAL" on Challenges;
- the Lifetaker will work as a Hochland, with multiple shot x2;
- a "Hag only" weapon that multiplies their Attacks;
- a weapons that multiplies inflifted Wounds;
- probably the Gauntlet of Power will be removed;
- some others, wich are unknown.

Magic Armours
- a "special" SeaDragon Cloak that confers a better Armour Save and a 5+ Ward Save;
- a Shield that subtracts enemies' attacks;
- an armour that provides an Immutable AS (seems of 2+), at a low cost;
- some others, wich are unknown.

Talismans
- the Crown of Black Iron will be the same as today;
- a talisman (Heart of the Hydra ???) that provides Regeneration;
- the Cloak of Dark Souls will be a talisman, same as today for the effects;
- probably the Heart-ston of Darkness will be removed;
- some (few) others, wich are unknown.

Arcane Items
- various Infused spell objects;
- the Seal of Ghrond will be an Arcane Item, same as today for the effects;
- a Staff that provides a +1 bonus in Casting Spells at a low cost in points;
- the Soulstone remains the same as today;
- some others, wich are unknown.

Enchanted Items
- totally unknown.

Magic Banners
- Hydra Banner that DOUBLES the Attacks of the bearer's unit;
- a banner that provides a 5+ Ward Save against Magic and Shoots;
- a low cost banner that improves the unit's AS for 1 turn;
- a banner that gives the Immunity to Psicology rule to the unit (nullifying the Stupidity);
- a banner that provides the same effects of the "fury" spell;
- some (voices say "a lot more") others, wich are unknown.

New Models
- plastic kit for the Highborn/Noble (1 mounted on ColdOne & 1 on foot);
- plastic kit for the Sorceress (1 mounted & 1 on foot);
- Crone Hellebrone;
- Kouran;
- Morathi;
- plastic Corsairs;
- Cauldron of Blood/Altar of Khaine (not known if in metal or plastic).
- ColdOne Knights
- Hydra

Models that seems not to be redone:
- Warriors;
- Dark Raiders;
- Executioners;
- Witch Elves;
- Shades;
- ColdOne Chariot;
- Harpies;
- Black Guard;
- Reaper Bolt Thrower;
- Manticore;
- Black Dragon

What seems to be in the Battalion Box:
- 2x Warriors box
- 1x new plastic Corsairs box
- maybe 1x new plastic ColdOne Knights.

These were all taken from Warseer so absolutely all credit goes to the guys there who put this altogether.

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