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Showing posts with label - Warriors of Chaos. Show all posts
Showing posts with label - Warriors of Chaos. Show all posts

Warriors of Chaos Close Up Video by Games Workshop

GW releases an excellent close inspection YouTube video of the new Warriors of Chaos minis.

Image of Chaos Warrior Lord
The video does a superb job of showing all the new miniatures and model kits in 360 and zooms in on some of the detail. You get a much clearer picture and feel for the models than looking at a 2D image. It's quite an impressive showcase played to a "impending doom" sound track, a few galloping horses, battle cries and eerie satanic-like whispers ! Muahaha.

Featuring:-
  • Slaughterbrute
  • Mutalith Vortex Beast
  • Dragon Ogres
  • Forsaken
  • Chaos Chariot
  • Gorebeast Chariot
  • Chaos Lord
  • Vilitch the Curseling
  • Throgg
  • Battle Magic Cards
  • Warriors of Chaos Army book cover

Well done Games Workshop, let's see one of these videos for all future releases please.


White Dwarf Sep 2011 new GW models

New Saurus Oldblood and Chaos Nurgle Lord - from White Dwarf September 2011 (#381)

Looking excellent ! The pics were kindly shared by Hugo from the Battle Reporter Facebook discussion group, where the Oldblood mini news is going down very well indeed.

BTW, I also post all the news on the WFB News Facebook Page so "Like" it if you want to keep up-to-date without having to visit this page to check when it was last updated.

New Oldblood lizardmen vs Nurgle Lord miniature photo

Chaos Nurgle Lords photo

Saurus Character Image

Images are © Games Workshop. All rights reserved. Used without permission.

New Chaos Nurgle Models for Fantasy Battle

Warhammer Forge release nine new Nurgle miniatures in the shape of Chaos Trolls, Chaos Ogres and, errr... Chaos Toads ?!

I'm not much into the Toads to be frank (the modeling is good but they're just not really my "cup of pus tea"). I personally prefer the Trolls and I really like the Ogres which are excellent. Loads more pics on the new Warhammer Forge page at Forgeworld.co.uk:-

http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters

They have even come out with some experimental profiles and rules for for Plague Toads and the Bile Trolls which is a very nice touch (see above link). The surrounding fluff is great too (especially for the devoted Chaos worshipper who likes to talk filthy !)

from the Plague Toad rules "...Plague-Toads, also known as rot-eaters, and sewerkin; mutated, toad-like bags of brackish filth and pus whose wide maws can swallow a man whole." - [Ed. Nice !]

They are all multi-part resign models and all three Ogres have inter-changeable weapons and heads.


(BTW, my limited understanding of resin models is that they are not quite plastic but definitely not metal. I believe this makes them cheaper than metal, it means they don't have to spend a lot of money on expensive plastic molding machines used for mass production but the models themselves are not as robust [so don't throw them against the wall when you lose !] - that's my layman's understanding of it anyway. Please correct me if I'm wrong).


one of the Nurgle Plague Ogres (from the 3 pack)Nurgle Ogre model picture


One of the Nurgle Bile Trolls (from the 3 pack)

Nurgle Bile Troll photo
A Sample of the rules (these are for the Plague Toads)... click to enlarge !

Nurgle Toad Profile image
Images are © Forgeworld. All rights reserved. Used without permission.

Painted WFB Miniature Army Bargains

Would you pay $200 for a excellently painted 5,000 pt Warriors of Chaos Army ?

This Fantasy Battle WoC army sold for $1,000 but wait... before you think that might be a lot... the miniatures and books themselves retail for $800. That means you're getting a huge army for $200 !

Not bad if you're short on painting time or frustrated by poor painting skills like myself. It makes me wish I'd seen it first :(

Chaos Army on eBay - details & more pics

(this army was bought by a visitor through this site !)

Preventing March Blocking : Warhammer Tactics to stop the enemy from "March Blocking" your army

The skill of March Blocking is really important in Warhammer Fantasy Battle. For masters of the Fantasy Battle game, the ability to stop your enemy from march blocking is maybe even more important.

That's why I love this post on the Battle Reporter Forum from member Darthweasel.

(Sigmar: This article was written for Warriors of Chaos that are particularly prone to enemy march blocking tactics. The principles of the article can however be equally applied to many other armies).

The Warriors of Chaos rely on two areas of the game in search of victory; magic and close combat. With only the Hellcannon and Marauder Horsemen providing range, the vast majority of the Warriors success is found in base to base combat.

Unfortunately, the skilled opponent is quite aware of this and therefore seeks to keep the Warriors from getting into that highly desired status of the carnage and devastation of melee combat. One favourite tactic is to deploy plenteous march blockers.

These annoying units, often as little as one flyer sneaking around behind Chaos lines, can cause havoc with even the best battle plan. Their mere presence inside that 8” halo slows the Chaotic advance to a half-speed crawl. This is bad for Chaos as every turn outside of close combat, even if they are not taking casualties, is a turn the opponent has won.

Furthermore, it is rare for Chaos not to be under fire in those turns it takes to cross the field. Waves of arrows, cannonballs, stones, and magic come at them, reducing their already slim numbers and therefore their expected advantage once they reach combat.

A single Wood Elf Great Eagle, for example, which costs but 50 points, can easily cost the Warriors of Chaos the use of over 1000 points for an extra turn or two simply by preventing them from marching.

It is an important facet of the game, therefore, to learn how to deal with march blockers. Fortunately, the Warriors of Chaos have a wonderful tool for doing just that. Costing just 30 points, having a secondary role within the army, and the definition of expendable, that unit is the Chaos Warhounds.

Taking just a minimum unit size of 5, they are cheap and effective. While many players prefer to use their Warhounds to go after enemy War Machines, enemy spell-casters, to serve as a screen against shooting, or even to re-direct the charges of the enemy, it is possible they have an even more valuable use.

That would be to block the march blockers.

Simple terrain realities often means there are only one or two locations where march blockers can land to serve their purpose. Many, though certainly not all, march blocking units have quite limited capabilities in combat and instead rely on finesse, speed, and agility to accomplish their purposes. That means even squishy, pedestrian combat units like the Warhounds present a genuine threat to them. They simply need to be used in a new way.

Let us assume you have a unit of Dragon Ogres, a block of Marauders, a block of Chaos Warriors, another marauder block, and a unit of Knights in a battle line in the order stated above running from left to right. The idea is to have the center of your battle line pin the enemy in place while your fast moving wings collapse their respective flanks and begin rolling up the opposing battle line.

Your opponent, being a self-absorbed individual of evil who does not comprehend how the world is an infinitely better place if you win than it is if he wins, decides to foil this plan by slowing your wings with march blockers.

He will, by definition, have very limited places to place those march blockers. He has to get them within 8” of the target units. Once his assigned march-blockers do that for even as little as one turn, they have achieved their objective and are therefore expendable. They have already bought the time they paid for.

It is therefore incumbent upon the Chaos player to prevent them from stopping you from using your speed. Enter the Warhounds.

With their movement of 7”, they can move as quickly as your Knights and Dragon Ogres. That means they can keep pace with them.

Using the rule that enemies must land at least 1” away, you can therefore position your wonderfully cheap 30 point Chaos Warhound units 7-¼” behind or to the side of your flanks, as the need of the moment presents, and leave the march blockers no place to land that will allow them to march-block your key units.

In truth, since you do not really want to get your wings too far ahead of your core units that will be doing the pinning, you might even be better served to use them more centrally in your army. This might allow your opponent to march-block your wings, but your center will be able to move ahead the full 8” per turn, which will allow them to pin your opponent’s center as quickly as possible while still leaving your wings in position to flank any enemy unit that tries to flank your center.

You could lead your army into battle with units of warhounds 7" ahead of your main battle line. Should your opponent choose to land between your Warhounds and key units, you simply charge them. You should win the combat more often than not which will not only give you a few victory points, it will often allow your Warhounds to charge again next turn and possibly draw an enemy unit out of position, thus again multiplying their roles.

Just one or two units can achieve this goal and are well worth the 60 points sacrificed to ensure that the 1-2 thousand points you really want to get into combat will arrive in as timely a fashion as possible. Just use them to block the march blockers. Points well spent.

by Darthweasel (from the Battle Reporter Forum, see link "Warhammer Forum" above)

Image is © Games Workshop Ltd. All rights reserved. Used without permission.

Games Workshop's free Games Day Miniature for 2010

A rather excellent Warhammer Fantasy Battle Chaos Sorcerer miniature.

It will be the same model for GW Games Day for all countries.

It's obviously most suitable for a Warriors of Chaos Army but I suspect you could find a place for it in a Daemons of Chaos or even a Beasts of Chaos (soon to become Beastmen army)


Image is © Games Workshop Ltd. All rights reserved. Used without permission.

Warriors of Chaos Dragon Ogre Tactica by darthweasel

An excellent Warhammer Fantasy Battle tactics article from darthweasel, one of the Battle Reporter forum's most respected members.

The Warriors of Chaos are an interesting army. They have quite limited range, with only the Hellcannon, Marauder Horsemen armed with throwing axes or javelins, or magic able to do damage outside of close combat. This makes it imperative for the Warriors of Chaos to quickly come to grips with the enemy.

Unfortunately, they are also hampered by being among the slowest armies. Their cavalry is equal only to the slowest of enemies and some armies move 1-2” quicker in the Cavalry wing. Meanwhile, the infantry is slower than the various Elf armies, slower than the Ogres and Skaven, and faster only than the Dwarf army

This means the Warriors of Chaos, an army for whom speed is at a premium, are at best an average speed army. As a result, armies with excellent shooting capabilities can often pick apart the elite Chaos Knights and Chaos Warriors before they can come to grips with the enemy. How to deal with this problem?

How about a unit with M7, T4, and W4? Enter the Dragon…Ogres.

They rely primarily on their speed and toughness to survive. Their combined armour save is 4+, but this will often be reduced to 6+ or even completely negated by many weapons that will shoot at them such as cannons, repeater bolt throwers, and other artillery.

At the same time, their 4 wounds apiece means they have to be shot a lot to keep them from reaching their goal which will generally be done in 2-3 turns at most.

With a base S5 and 3 attacks apiece, they will normally hit 50% of the time and wound at much higher rates. So they are a potent force the opponent must respect.

The downside is clear; their high cost of 65 points apiece means with no upgrades, 3 of them cost 195 points, just 5 points left than a unit of 5 Knights with no upgrades.

So lets compare the 2 units.

Their speed is even, their strength and toughness are even, the Ogres have the advantage in wounds and the Knights have the advantage in attacks (5 Knights with 2 attacks = 10, plus 5 Horse attacks at lower WS and S, 3 Dragon Ogres with 3 Attacks have 9 attacks). Both cause Fear, the Knights have a vastly superior Armor Save and the Ogres are immune to Lightning-based attacks.

Clearly, for similar points they have similar capabilities. The Knights have more possible upgrades, which can be a tremendous advantage as the addition of a War banner gives the +2 to the Combat Resolution, an option the Dragon Ogres do not have.

By contrast, the Dragon ogres have one giant advantage over the Knights. Whereas every wound done to a base 5 man unit of Knights reduces their effectiveness by slightly over 20% (Unit Strength), the Dragon Ogres do not begin losing effectiveness until they have taken 4 wounds.

Do not underestimate the importance of this. With LD8 and the Will of Chaos, the Dragon Ogres pretty much have to be killed to the last Ogre. With their re-rolls for failed panic tests, they will pass a whopping 89% of their tests.

This means they are highly effective in fulfilling dual roles.

First, their imposing presence and death-dealing capabilities will draw a tremendous amount of attention from your opponents. They will concentrate firepower and magic on them. Now, it might seem silly to use 195 points (or more if you upgrade them) as target presence. But they can withstand an awful lot of firepower and still be a threat when they get to their target.

Additionally, it will allow you to bring your game-winning units, say Chaos Knights, into the positions they need to be in to get off their lethal charges.

Second, the combination of 4 wounds apiece and M7 means you are likely to get at least a couple of them across the field. 3, 6, or even 9 S5 attacks can take out a lot of gun lines or, given Great Weapons, perhaps even a monster or two.

Sure, the cost is high, but as a Special choice, you can still fit in a unit of knights and a unit of Chosen if that is your chosen configuration…or even 2 units of Knights, and that is at less than 2000 points.

Consider this; you take 2 units of knights with full command and Mark of khorne and a unit of Dragon Ogres with Great Weapons you have spent 791 points. Throw in a Sorcerer with a couple Dispel Scrolls for your general and you are still under 1000 points which you can use for core units, Exalted heroes, and whatever your little heart desires.

That is a small, compact, hard-hitting force that can move quickly to deal with any threat the opponent can offer.

Additionally, who do they come after? If they divide their fire among your 3 Special unit choices, you already have achieved an advantage through the principle of divide and conquer. If they concentrate on one unit of Knights, they leave the other unit and the Dragon Ogres free to attack their chosen targets. If they choose to target the Dragon Ogres, they leave 2 units of Knights unmolested and 2 fresh units of Knights can do tremendous damage to any battle line.

By including Dragon ogres, you force your opponent to make a difficult decision, and any decision they make is only good for you.

If you want to read more, check out Games Workshop's Warriors of Chaos Tactics.

Images are © Games Workshop Ltd. All rights reserved. Used without permission.

Warhammer Fantasy Battle Scenery - Temple of Skulls

a new Fantasy terrain feature for Warhammer Battle from Games Workshop

Available on advance order now: Temple of Skulls

It's shown with a Champion of Chaos (spit) which seems fairly fitting. I reckon it would work well with Daemons, Vampire Counts and Tomb Kings armies too.

click pic to greatly enlarge in a new window
The skulls look like they come from super-big giants to me (extra-large target +2 to hit ?)

News spotted by Bell of Lost souls (thanks to bigred)

Image is © Games Workshop Ltd. All rights reserved. Used without permission.

Warhammer Chaos Dwarfs Online - Golden Hat Competition

A great fantasy battle painting / modelling competition for the best Chaos Dwarf War Machine (Warriors of Chaos / Chaos Dwarf Army)

Below are 4 examples of the entries, there are 28 in total !

There are some superb models on dislay and impressive imagination at work here. Xander at Chaos Dwarfs Online is inviting votes to find the best war machine:-

chaos-dwarfs.com/forum/showthread.php?tid=4651
(copy paste above text link into your browser)


images used with the permission of Xander (Chaos Dwarf Ambassador) of chaos-dwarfs.com

Warriors of Chaos resource from the Chamber of the Everchosen - the End Times magazine

Serious Warhammer hobbyists come up with a new Warriors of Chaos publication

I found this "magazine" via a new forum member's signature link and what a great find it is.

The free pdf publication focuses on the Warriors of Chaos Army. The 1st Issue includes:-

  • Modelling and Painting tips
  • Analysis of the new 7th edition Army Book
  • A frank summary of "Do's, maybe's and don'ts" of unit selection
  • A superb battle report against Tomb Kings
  • An experimental scenario
  • The tale of 5 gamers
  • Tactica - movement and infantry


  • The link to the pdf download (14.4meg) is posted here:-

    Battle Reporter forum - End Times pdf.

    It really is a top quality publication.

    Warriors of Chaos Army Book / Codex Review

    Excellent review of the new Warriors of Chaos Army Book

    Here's a great critical rundown of the new army book. It's somewhat crude in places and not all the points are completely clear but all in all it's a very good read. Spoiler: this review might make you go an buy an army that were not going to !

    extract of summary:-

    "Worst Codex Ideas:
    - Laughable Chaos Gifts
    - The Daemon Prince. A Daemon could run AWAY from Combat?!?
    - “NO I’M NOT PAYING 205pts FOR A HELLCANNON/GLORIFIED STONE THROWER!!!”
    - Disappointing Forsaken. Could have been SO MUCH MORE!!!
    - WHAT HAPPENED AFTER STORM OF CHAOS DAMNIT?!?!?

    Best Codex Ideas:
    - THE WARRIORS ARE MONSTERS!!!
    - Chaos Knights are your Apocalypse!!!
    - Scary Fluff!
    - Very Powerful Magic Phase
    - Eye of the Gods
    - Will of the Gods = One of the most Brilliant ideas in GW history
    - “OH MY GOD!!! LOOK AT THE MODELS!!!”
    - Archaon 2.0
    - Marauders, with or without marks

    Final Grade: A"


    source: riddleofsteel.wordpress.com/2008/10/29/new-chaos-codex-review/

    no Warriors of Chaos category on eBay

    All Daemons and Warriors of Chaos advertised under "Chaos"

    Folks, I tried to add a new eBay category for "Chaos Warriors" for the people who like to browse the UK and US eBay listings on this site. Unfortunately, there is no "Warriors of Chaos" category.

    Both Daemons and Warriors are listed under the "Chaos" category.

    eBay UK listings on this site

    eBay US listings on this site


    Happy shopping.

    Warriors of Chaos Warhammer Army Tactics

    Games Workshop Tactics and Tips for Warriors of Chaos

    GW's Chaos Warriors Tactical Tips


    Image is © Games Workshop Ltd. All rights reserved. Used without permission.

    Warhammer Warriors and Knights of Chaos Sprue Assembly

    Assembled Unpainted Warriors & Knights of Chaos

    Here are some pretty basic instructions about assembling the new Chas Warriors. The best thing about the article is the high resolution pictures of the unpainted Knights / Warriors. They give you a good idea of the detail.

    GW's step by step assembly instructions

    Image is © Games Workshop Ltd. All rights reserved. Used without permission.

    Chaos Knights picture / photo from White Dwarf WD347

    Chaos Knights - Warriors of Chaos Warhammer Army

    click to enlarge in new window


    copied from White Dwarf WD347 November 2008.
    © Games Workshop Ltd. All rights reserved. Used without permission.

    Chaos Marauders Picture / photo from WD347

    Marauders - Warriors of Chaos Warhammer Army

    click to enlarge picture


    copied from White Dwarf WD347 November 2008.
    © Games Workshop Ltd. All rights reserved. Used without permission.

    Chaos Champions and Sorcerers - Warriors of Chaos Warhammer Army

    Sorcerer of Nurgle, Champion of Slaanesh, Sorcerer of Tzeentch, Champion of Khorne

    click images to greatly enlarge them




    copied from White Dwarf WD347 November 2008.
    © Games Workshop Ltd. All rights reserved. Used without permission.

    Chaos Spawn - Warhammer Warriors of Chaos Army unit

    Two model variations of the Chaos Spawn sprue

    GW claim that this kit is one of the most customisable that they make. It certainly looks like they might have a point from these two very different spawnings. They say there are countless configurations and loads of options (tentacles, claws, horns etc).

    click image to greatly enlarge it

    Prices: £15, e22.50, 175dkr, 200sek, 210nkr

    copied from White Dwarf WD347 November 2008.
    © Games Workshop Ltd. All rights reserved. Used without permission.


    Knights of Chaos Sprue Contents

    Warhammer Army - Warriors of Chaos Knights sprue

    Superb Knights of Chaos sprue contents

    click to greatly enlarge in new window

    Copied from White Dwarf WD347 November 2008.
    © Games Workshop Ltd. All rights reserved. Used without permission.

    Warriors of Chaos Army List rules pdf (interim rules published in White Dwarf)

    Warriors of Chaos Army List pdf

    Note:- this is NOT the new army book but the rules that were published in White Dwarf after the Daemons of Chaos rules were released. They were published as an interim measure until the new Warriors of Chaos Army book was published in October 2008.

    They are useful to give you a rough idea of what the new army book is like.
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