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Showing posts with label - Lizardmen. Show all posts
Showing posts with label - Lizardmen. Show all posts

White Dwarf Sep 2011 new GW models

New Saurus Oldblood and Chaos Nurgle Lord - from White Dwarf September 2011 (#381)

Looking excellent ! The pics were kindly shared by Hugo from the Battle Reporter Facebook discussion group, where the Oldblood mini news is going down very well indeed.

BTW, I also post all the news on the WFB News Facebook Page so "Like" it if you want to keep up-to-date without having to visit this page to check when it was last updated.

New Oldblood lizardmen vs Nurgle Lord miniature photo

Chaos Nurgle Lords photo

Saurus Character Image

Images are © Games Workshop. All rights reserved. Used without permission.

Want to buy a fully painted Warhammer Army on eBay ?

Expertly painted "tournament winning" Lizardmen army with magnetized bases

Some lucky eBay buyer picked up this bargain the other day from the Fantasy Battle Reports hub. It goes to show that it's worth keeping an eye on those eBay auctions, especially if you have something specific in mind. Eg. you don't fancy painting your own army or you simply don't have the time.  He paid $414 for a fully painted magnetized army worth about $310 - not a bad deal !

eBay Sale - Painted Lizardmen Army

New Lizardmen Rules FAQ pdf released by Games Workshop

FAQs (or Frequently Asked Questions) are effectively GW "house rules" on the grey areas of the army book. They offer useful guidance and help you understand the intented interpretation of the rules.

Note: FAQs are not the same as errata's. Warhammer Fantasy Battle errata's are the corrections that Games Workshop will be making to the next print of the Army List.

The new Lizardmen faq and all Fantasy Battle FAQs:-

Games Workshop's Lizardmen Rules pdf (FAQ)

All Warhammer Fantasy Games Workshop FAQs

Miniature From Warhammer Battle Reporter forum - Kiour_gr's collection

new Lizardmen Army Battle Standard Bearer miniature

Games Workshop Advance Order - Lizardman Battle Standard Bearer

An excellent model in my opinion
(although I think the model would be served better with a smaller weapon or no weapon).

click to enlarge in new window



Lizardman Battle Standard Bearer - available on advance order

Image is © Games Workshop Ltd. All rights reserved. Used without permission.

New Lizardmen Games Workshop articles

GW have added a whole bunch of featured articles to their site to support the Lizardmen Warhammer Army release

Covering painting, assembly, jungle scenery, tactics and a character focus on Chakax.

You can find them here:- Lizardmen Army articles (under Warhammer Armies > Lizardmen)

My personal favourite, because it allows you to really see the Stegadon model and sprue contents up close, is the Stegadon assembly walk-through:-


Image is © Games Workshop Ltd. All rights reserved. Used without permission.

Stegadon Unit Sprue photos (Lizardmen Warhammer Army)

pictures of the Lizardmen Stegadon sprue construction options

Apologies for the poor quality of the pics. They're just a preview of the steg from White Dwarf WD 350 (UK) February 2009 - I recommend you buy the magazine for the real deal !

(click pics for greatly enlarged close-ups)


Images from White Dwarf © Games Workshop Ltd. All rights reserved. Used without permission.

a brief review of the Lizardmen Army book

first thoughts on the new Warhammer Lizardmen Army book

Here's a link to a very high level summary from the 40k Bell of Lost Souls site with some nice insights into the new Stegadon options, Kroxigor/skink combined units and some of the guest reviewer's opinions - he's already written off using the Razordon ! (it sounds like fun to me)

source: belloflostsouls.blogspot.com/2009/01/review-lizardmen-armybook-first.html
(paste above text link into your browser address bar)

The writer's conclusion...

"This army book breaks with previous Lizardmen books in a major way. The new Lizardmen army is going to focus on close combat, rather then being a magic heavy army. Over all I would put the Lizardmen army in the top tier of current armies as they now have some very interesting units and a lot of combinations. I think this army will be best run by a player who can really think outside the box, and come up with some wacky combinations. One thing I really like about this army book is there are clearly many different ways to now build a Lizardmen army. From hordes of Skinks, to a wall of Stegadons, to a fearsome battle line of Saurus warriors, options abound within this newest army book."

Warhammer Lizardmen 2009 pdf (Marketing Brief)

Downloadable Lizardmen pdf showing the existing & new range of miniatures


Some nice close up shots and the most detailed pics released so far. Such as the pic shown here of the excellent Scar Veteran Army Standard Bearer.

The brief also contains release dates, price bands and best of all... key features of each unit (eg. Tiktaq'to, Master of skies can lead his terradon unit in from any table edge).

paste the below into your browser address bar :- uploading.com/files/H1DFDWZC/LIZARDMEN_09.pdf.html

(you might have to wait in a queue for a minute or 2 before you can download)

source: tabletopgamingnews.com

Image is © Games Workshop Ltd. All rights reserved. Used without permission.

Lizardmen 2009 Warhammer Army Preview

Games Workshop have published a preview of the new Lizardmen army

3 pages including a look inside the book & some nice new pics... GW's Lizardmen Army preview




"Before Elves, before Dwarfs, before Men, the Old Ones arrived upon this world. Then came Chaos and the great Plan of the Old Ones was unmade. We are the last of their servants, and only by our hand shall the Great Plan be restored, with the total defeat of the usurping younger races."

Inscription upon the eastern boundary stone of the temple-city of Hexoatl.



Image is © Games Workshop Ltd. All rights reserved. Used without permission.

Warhammer Lizardmen display case photos

Razordon, Chameleon Skinks, new Kroxigor, new Temple Guard

Somewhat older pcitures but I thought we may as well get them all up there and complete the Warhammer Lizardmen photo collection :)

Lizardmen Razordon, Kroxigor, Temple Guard and Skink Pictures / Photos (Warhammer LIzardmen Army 2009)

Yet more show case images of new Lizardmen miniatures

slightly older pics but if you haven't seen before them click image to enlarge in new window
source: maxmini.eu/forum

Another Lizardmen model picture gallery for 2009 releases

The Skinks and Saurus Lords & Heroes are looking pretty good

ChakaxTiqtaq'toe
source: demonicpigeon.com

click images to enlarge in new window

New Razordon, Stegadon, Terradon, Skinks and Kroxigor and Temple Guard (Lizardmen Army Photos)

Awesome Lizardmen images (jpg and bmp)

click image to enlarge in a new window

Razordon (Blue-Grey)

Temple Guard

Terradon

Stegadon

Skinks and Kroxigor

Red and Green Stegadons

Razordon



source: s3.zetaboards.com/The_Ammobunker

Warhammer Lizardmen Army Release Dates, Prices and Boxed Set Contents (official - from White Dwarf)

Here are the official Warhammer Lizardmen Army 2009 details from Games Workshop, via White Dwarf.

in pictures...

source: White Dwarf WD349 Jan 09

Images are © Games Workshop Ltd. All rights reserved. Used without permission.

More Lizardmen Army Book rumours

new Warhammer Lizardmen Army list - likely inclusions

These were changes noted by a reader of the the small info section for each unit. They noted that there may be additional changes and bonuses both for stats and rules.

Generic rules
Predatory fighter is gone, all saurus do indeed have a 5+ scaly skin save as base.

Slann
May cast through skink priests, you measure both distance and LOS from the priest.

The new slann powers are called disiplines and a slann may choose up to four including powers like Terror, regenerate, 3MR etc

Old blood
4+ scaly skin save, may take horned one (yup you read me right so he doesn't have stupidity and has M8)

Tiktak'to
Has a more powerful Terradon with KB
A magical mask (I'm not giving it's bonuses away just yet)
May lead a terradon unit from any table edge of your choosing (rear charge on enemy war machines anybody?).

Chakax
Very nasty, if used with TG the whole unit is unbreakable.
Has magical GW which makes all magic weapons in CC count only as mundane weapons.
Becomes even more powerful in challenges, gaining a 5+ward, re-roll failed hits and his opponant always strikes last! D:

Krok-gar
His spear has changed and hand of the gods is now a bound spell (keeping info on how the new spear rules work as a secret for the moment).

Carnosaur
Ultimate predator has been changed, it now does D3 wounds against EVERYTHING!

Skinks
Can now be ranked or skirmish.
Improved LD

COR
cheaper plus initiative boost.

Temple guard
0-1 is gone, they are now special choice.
Stubborn, if used with a Slann they become immune to pyschology.

Kroxigor
4+ Scaly skin save, I didn't read anything about a strength reduction (though it still might be there).
1 kroxigor may be put in a unit of 8 or more skinks, but does not count towards a special choice.

Terradons
Drop rocks is back but not as powerful (again keeping the full details quiet for the moment).
Is also an option for a skink chief.

Salamanders
It mentioned artillery dice and templates.
special choice.
Breath weapon: Strength 3 but -3 to AS

Razordon
Strength 4 spikes.

Banners
Huanchi is still one use only but now adds D6 to your charge range.


It's nice to see the Terradon rock dropping back and Temple Guard as a special choice should make them pretty formidable.

source: warseer

Lizardmen Army 2009 new miniatures pictures - Razordon, Kroxigor, Temple Guard, Battle Standard Bearer

New Warhammer Lizardmen miniatures

These are not that easy to make out due to all the lighting. The Razordon is worth posting here though, so I thought I might aswell post them all.

(click images to enlarge in new window)
source: belloflostsouls.blogspot.com

Painted Kroxigor Lizardman Closeup

now that's what I call a Great Weapon !


source: belloflostsouls.blogspot.com

Stegadon Howdah closeup (Lizardmen Army miniatures)


source: belloflostsouls.blogspot.com

latest Lizardmen 2009 Army book rumours (esp Slann powers)

There are no spawnings at all.

There are more Special Character powers*
*eg. Kroq-Gar allows a Cold One Raiders to be chosen as a Core unit.

Slann Powers.

Basic Slann = lvl4 wizard, any Warhammer Lore, + an additional "power" (up to 5 "powers" can be chosen) 275 pts

Powers available:-

1 - a extra power dice to each casting attempt the Slann makes.
2 - re-roll all miscast results.
3 - "regeneration" special rule
4 - know all 6 spells from one Warhammer lore
5 - causes "Terror"
6 - immunity to magical attacks (possibly)

Mazdamundi costs 620 and Kroak 600.

Mazdamundi can casts spell with unlimited number of di. He has the "ruination of cities" spell.

General Army book observations

  • Eternity wardern influences the TG units he joins somehow.
  • The albino Saurus has some kind of "resilient" special rule.
  • Salamanders fire using breath templates but the template is placed by artillery roll of inches from their snouts.
  • Razordons have the same statline as Salamanders(which is good) but i didn't get to read their special rules.
  • Ancient Stegadon has 6 str. but lowerd I and A by one point.
  • Carnosaur is now str. 7
  • Terradons can now drop rocks similarly to the 5 ed.
    They also have a new special rule representing the fact that they not only soar the clear sky like other flyers but also hunt under the Lustrian canopy. Becouse of that the have they can move through forest terrain with no penalty.
  • Cold-Blooded rule stays as it is now.



  • LIZARDMEN LORDS

    Slann - T4, W5, 4+ WardSave, US3; can miscast as normal; cannot mix lores anymore; lost +1 to cast and dispell; max 4 abilities chosen from the list - first for free, all 4 for 150 points (I'm guessing 0+25+50+75) - theultimateqpa skipped 1 ability - MR(3)

    Old Blood - stats remain the same; no spawnings; AS 4+; may ride Carnosaur (S7, T5, W5, not a large target


    LIZARDMEN HEROES

    Scar Veteran - +1T, 5+ AS, same points

    Skink Hero and Priest - may ride terradon and both versions of Stegadon (Priest on the Engine gets +1 power dice)


    LIZARDMEN CORE UNITS

  • Skink - rank&file, 5 points, javelin and shield, have command group, Ld 6, 1 kroxigor (55pts) per 8 skinks; may skirmish for +2p (blowpipe)
  • Saurus - scaly skin 5+
  • Swarm - poison, 15 pts cheaper


    LIZARDMEN SPECIAL UNITS

  • Cold One Riders - 2+ AS, same points
  • Kroxigor - S4, 4+ AS, 55 pts, no skirmish screen
  • Chameleons - 3 pts cheaper, no special deployment
  • Terradons - mount S4, rider S3 (javelin only), may fly into woods; throw rocks - once per game D3 S4 hits per model
  • Stegadon - S5, T6, A4, Ld6, 4+ AS, D6+1 impact hits; may have big blowpipe (12", 2D6 S3 auto or no modifiers hits), giant bow with poison
  • Temple Guard - may have 2+ AS, stubborn and ItP with Slann, WS4, halberds, 1 point cheaper


    LIZARDMEN RARE UNITS

  • Ancient Stegadon - S6, A3, 2+ AS; may have 2 blowpipes but no bow
  • Engine of the Gods - gives powers like cauldron of blood: 5+ward for friendly units within 12", or D6 S4 hits with no AS to enemies in 2D6", reducing spell difficulty and something more
  • Salamander - probably move or fire (conflicting rumours on that), flame template shot at artillery dice inches, S3, -3AS, 55 pts
  • Razordon - same as salamanders, but: may move and fire, shoot artillery dice of S4 hits within 12", need to roll to hit (BS3), but no modifiers for long range, being charged, moving or multiple shots; have to choose S&S as charge reaction, 56 pts
  • Heroes cannot join salamanders nor razodons, but handlers do not line into combat.



  • LIZARDMEN MAGIC ITEMS

    Weapons:
    Lance for skink - gives stegadon 2D6+2 impact hits
    blade of realities
    ASF
    S6 no AS

    Armour: very similar and cheaper

    Talismans: 5+ward, 2+ward one use, no 4+ward

    Enchanted Items:
    flying for skink
    jaguar charm - bound spell steed of shadows
    25 pts bound spell with uranos thunderbolt at level 6
    some magic attacks

    Arcane: diadem, +1 spell

    Banners:
    100pts - 12" stubborn for cavalry
    -1 to hit for shooting
    huanchi probably the same (or giving +D6" to charge - no consent on that)

    source: warhammer.org.uk and warseer.com

    new Temple Guard metal command - Standard Bearer (Lizardmen Warhammer Army)

    Picture of Saurus Temple Gaurd banner bearer


    source: z3.invisionfree.com/Orc__Goblin_Warpath
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