- They are all unbreakable and immune to psychology
- No missile fire modifiers (good or bad), ie large target or move and fire
- No march move
- They ALL cause fear
- Charge reaction is always hold, not stand & fire or flee
- They must have a general Tomb King (highest leadership)
- They must have a Hierophant (Liche Priest or High Priest)
- If the battle standard is within 12" all combat loses are reduced by 1 wound.
- Units beaten in combat resolution suffer 1 additional wound
- they do not need a field kitchen to feed them soup and they don't need sun cream :)
And here's the biggie...
If your Hierophant is "killed", that is, made even deader than he already is... then your army is f'&%$@# !
Read why in the Tomb King thread about protecting your Hierophant.