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Chaos Daemons Army Book Rules - April / May 2008 - rumour
Chaos Daemons Army book
Amy special rules:
- Instability is altered somewhat, now there is no special effect of rolling above your basic Leadership, so you just take a modified break test and lose a number of wounds equal to the amount you failed the roll by.
- Supposedly, units within 12" of the army general may take their Daemonic Ward save against any kind of attacks, not just non-magical ones. Units more than 12" away from the general follow the current rules for Daemonic auras.
Lores
Lores of Nurgle, Slaanesh and Tzeentch
- different from the ones in the other two chaos books
Daemon Lore of Tzeentch
- Supposedly only 6 spells
#1: Red fire, D6+1 hits, D6+1 Strength, 24" range OR D6 hits, D6 Strength, 18" range (sources do not agree)
#2: Adds d3+1 Power dice to own side's dice pool
#3: Gleam Magic, cast any enemy spell (other than one that creates new models, such as certain Undead spells) as a Bound spell with a power level equal to its basic casting level
#4: 2D6 hits, D6+1 Strength, 30" range
#5: Unknown
#6: One Strength 5 hit per model in unit - creates horrors
Daemon Lore of Slaanesh
#1: Enemy unit must test for Stupidity each turn for the rest of the game
Characters
Lords
- Greater daemons are supposedly more modifiable than currently, more resembling how they were in 5th edition.
Changer of Ways, Greater Daemon of Tzeentch
- Level 4 wizard
Keeper of Secrets, Greater Daemon of Slaanesh
- Level 2 wizard, may be upgraded to level 4
Great Unclean One, Greater Daemon of Nurgle
- Level 2 wizard, may be upgraded to level 4
Daemon Prince
- Possible new plastic set
Heroes
- If the Fantasy list matches the 40K lists, then chariots are only available as a mount for Heralds, though this is speculation only
- Supposedly there will be no Undivided Heralds
- It is possible that there will be no "generic" Herald models and that people will be expected to use or convert the special character ones (see below) instead. Or it might be that there will be a plastic Heral set at some point
Herald of Nurgle
- May ride a Palanquin of Nurgle
Herald of Khorne
- May ride a Juggernaut of Khorne
Herald of Slaanesh
- May ride a Steed of Slaanesh
Herald of Tzeentch
- May ride a Disk of Tzeentch
Core
- The Leadership of the Core daemons are supposedly the same as in the Hordes of Chaos book (in the Daemonic Legions list it is higher)
Bloodletters of Khorne
- New plastic models
- Toughness increase
Daemonettes of Slaanesh
- New plastic models
Plaguebearers of Nurgle
- New metal command models, possibly a plastic set at some later date
Horrors of Tzeentch
- New metal command models, possibly a plastic set at some later date
- Different bound spells than in the Hordes of Chaos list
Chaos Furies
- No news
Nurglings
- No news
Special?
Flesh Hounds of Khorne
- May be upgraded to have Magic Resistance 3, Killing Blow or the ability to ignore terrain penalties
- New models?
Screamers of Tzeentch
- Strength and Toughness reduced
- Strength of slashing attacks up to 5, may make slashing attacks to all units they move over, not just one
- Slightly cheaper
Flamers of Tzeentch
- If the Fantasy list resembles the 40K one, these will be a separate unit
Seekers of Slaanesh
- Equivalent to mounted Daemonettes (i.e. the ones on cavalry bases), NOT the daemonettes on Steeds of Slaanesh from the Storm of Chaos list
Rare?
Bloodcrushers of Khorne (Bloodletters riding Juggernauts)
- New metal models
- Improved armour save
- Frenzied (1 base A from rider, 2 from steed, so 5 attacks in total while Frenzied)
Plagueriders of Nurgle (Plaguebearers on Beasts of Nurgle)
- New metal models
- Separate stats for rider and mount, more similar to standard cavalry
- Other rumours say that the models don't have riders
- Beasts have D3+2 poisoned attacks
Fiends of Slaanesh?
- New models?
Daemonic chariots???
Special characters
- There are supposedly twelve of them (unknown if the Horror group is counted as 1 or 3...)
- Note that the special characters are the same in both the 40K and the Fantasy lists, though naturally their stats and exact abilities may differ somewhat.
Fateweaver, Oracle of Tzeentch (Greater Daemon of Tzeentch)
- Model has two heads
- Knows all Tzeentch spells and each head also knows 4 spells from any of the lores (in the rulebook?)
- 40K version has only one(!) wound, but doubtless some special rule to make up for it
Name not known (Greater Daemon of Nurgle)
U'zuhl (Greater Daemon of Chaos Undivided)?
- The guy who ended up in Archaon's sword...
Tallyman Epidemius (Herald of Nurgle)
- Mounted on a Palanquin of Nurgle
The Masque (Herald of Slaanesh)
- Kicked out of Slaanesh's entourage for being able to out-dance his (her? its?) god
- Has a special rule in 40K called the Eternal Dance
- 3 human arms and a big claw arm. Wields a staff with a mask at either end and changes it's personality depending on who it chooses to be.
Skulltaker? (Herald of Khorne)
- Angry, Bloodletter-style model
Name not known (Herald of Tzeentch)
Name not known (Horror command group)
- Gives a boost to the unit they lead
Name not known (Flesh Hound leader)
- Multple heads
Stuff removed from the list
- Exalted Daemons (use as Daemon Prince)
- Pleasureseekers of Slaanesh (use as Fiends or Seekers, possibly counting each model as two, or as Heralds)
Many thanks to Warseer and Warhammer.org contributors
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