"Which parts of working for GW did you enjoy the most; rules dev, White Dwarf, writing novels?
The novels were never part of the day job; they were freelance projects in my own time (and now full time!). White Dwarf was very exciting, but also lots of hard work with many weekends spent working, especially when we moved over to ‘Fat Dwarf’. Games Dev is the most fun overall, as you get to play in lots of different sandpits – rules, background, hobby articles, range planning, talking to artists and miniatures designers. Some of the best memories are from when projects were just starting up, and especially with totally new subjects like Inquisitor or a new army such as Ogres – or even a big revamp of an army like Bretonnians and Wood Elves. We would have great chats with the artists and designers about what was possible and it was a very creative atmosphere. Working with such talented people is very rewarding and it’s those opportunities that I’ll miss the most. Running around on deadline day getting corrections inputted, checking photography, getting approvals and all that are things I won’t miss!"
Full Interview :- (thegamingkingdom.org.uk/blogs.htm?blogentryid=4036581)