Lizardmen army book rumours
Expected Release date : February 9th 2009.Blessed Spawnings
New spawnings : limitations / restrictions / allowances currently unknown.
Spawning of Huanchi:
+1 WS and move through cover with no penaltyOther spawnings (no details) Spawning of Sotek, Spawning of Chotec, Spawning of Quetzl, Spawning of Tlazcotl, Spawning of Tepok, Spawning of Tzunki
Army-wide special rule - Cold-blooded
Rumour: Lizardmen roll the same number of dice as everyone else for Ld tests (i.e. 2), but any double counts as Insane Courage and will be an auto-pass regardless of any other factors (modifiers, outnumbered by Fear, etc.).Lore of the Old Ones
- Slanns only- spells all of the high cost / high effect type
Magic items
Charm of the Jaguar Warrior is droppedLizardmen Lord Characters
Slann
- speculated to get a spell lore of their ownSaurus Oldblood
- may be mounted on a StegadonLizardmen Heroes
Saurus Scar-Veteran
- may be mounted on a StegadonSkink Chief
- may be mounted on a StegadonSkink Priest
- may be mounted on an Engine of the GodsCharacter mounts
Engine of the Gods (Skink Priest only)
- possibly like the Stegadon in Lustria supplement with a war machine-like weapon on top- takes up an additional Hero choice
Stegadon
- possibility that character may ride a Stegadon- takes up an additional Hero choice
Core Lizardmen Units
Skink Fast Cavalry ?
a lot of speculation re skink fast cavalry but nothing confirmedSaurus Warriors
- 2 pts cheaper- scaly skin save is rumoured to be going back to 5+
Skink Skirmishers
- can get SpawningsTemple Guard
- cheaper- can get Spawnings
Special Lizardmen Units
Saurus Cavalry
- 4 pts cheaper- can get Spawnings
Kroxigor
- new set of metal models- get light armour in addition to their scaly skin
- can get Spawnings
Stegadon
- new plastic model- moved from Rare to Special !!!
Terradons
- new metal modelsSalamander Hunting Packs
- moved from Rare to Special- now use the breath weapon template instead of the artillery dice
- stats of the attack not known
- not known whether you can still form units of more than one pack (having a monsters and handlers unit with multiple monsters is a bit tricky ruleswise) or if you might, say, get 1-2 independant packs per Special unit
Rare Lizardmen Units
Ancient Stegadon
- somewhat altered stats compared to the regular Steggy- has a different weapon than the bolt thrower the normal Steggy has
Barbed Razordon Hunting Party
- a new kind of dinosaur unit, also herded by skinks- fires spikes that has a number of shots equal to the roll on an artillery dice, that roll to his using BS 4, not known if it ingores any of the normal to-hit modifiers
- when standing and shooting it gets two artillery dice worth of shots
Lizardmen Army Special characters
Lord Kroak (Slann)
Kroq-Gar (Saurus Lord)
Nakai the Wanderer (possibly Kroxigor character)Tenehauin (Skink Lord/Hero)
Tiktaq'To, Master of Skies (possibly Skink on Terradon?)
Chakax, Eternity Warden (possibly Saurus Temple Guard)
2 more unknown characters.Warhammer Lizardmen rule rumours (unconfirmed)
- Spawnings becoming more widespread and available to more units (like in the Sacred Spawning variant lists)- Ranked Skink units (like in the Lustria book) and possibly with Kroxigors added (like in 5th edition)
- Skink Horned One Riders (like in the Lustria book)
- a separate Lore for Slann
- more mount options for Skink characters (like in 5th edition)
New Lizardmen miniatures / models:
- plastic Temple Guard, 10 per box, £12 / $25- plastic Stegadon, 1 per box with options for all three variants, $40
- metal Kroxigor, 1 model per blister, $20
- metal Terradons, 1 model per blister, $17
- Barbed Razordon Hunting Party $25
- Scar Veteran wity army standard $15
- Tiktaq'To, Master of Skies $17
- Chakax, Eternity Warden $15
source : warseer