This Warhammer blog is completely unofficial and in no way endorsed by Games Workshop Limited.
(Illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2012)

eBay auctions ending soonest great eBay sales WFB (US) WFB (UK) 40K eBay stores WFB register on eBay is an approved affiliate of eBay, all auctions are current and hosted securely by eBay

Warhammer Battle Reports 7th / 8thNauticans / Design Fantasy Gallery

Poisoned weapons / poison attacks, lethal shot and killing blow

If you're facing an army with high Toughness and you're worried about your troops Strength consider using poisoned weapons, missiles, monsters & mounts. Equally, the lethal shot and killing blow abilities.

These can come as a very nasty shock to any opponent who is expecting to wade straight into your troops with 'high toughness arrogance'

Killing Blow :
Ideal for any multiple wound and/or multiple attack units and characters.

Any unit or character that you expect to survive long enough to make several attacks will benefit from having the killing blow against high toughness and multiple wound enemies.

Magic items which bestow this ability are cheap in points cost, especially for Lords and powerful heros. Combine with other magic items, if possible, to increase their number of attacks and their ward or armour saves. You want Lords and Heroes with this ability to stay alive as long as possible.

Remember that the killing blow rule only works against 'man-sized' enemies which I guess would include everything up to ogres and trolls.

Lethal Shot :
This ability is very rare amonst Warhammer units. In fact, I think that only the Wood Elf army can deploy a lethal shot unit.

Get those units up close to high toughness enemies and watch one or two of them die each turn, with no saves and irrespective of their number of wounds !

Poison Weapons / Poisoned Attacks :
Poison also negates an opponents toughness but is much less effective against armies which use a lot of armour and/or mounted armies like Bretonnians. Never deploy poisoned archers like Southland skinks against mounted enemies unless they have solid hand to hand warriors nearby for protection - they will simply be charged down and rout in the 1st round of combat without having inflicted any kills.

Poison items need to be used against unarmoured or lightly armoured units which have a high toughness. It doesn't matter what your weapon or bow skill is like because you will need 6's to deliver the poison anyway. The best poison using troops are therefore the cheapest ones you can get.

Related Posts Plugin for WordPress, Blogger...
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.

Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Warvault Webring

in the forum now