Battle campaigns focus on taking the result of one battle and passing it into the next encounter, usually by proferring some kind of advantage for the winner of the previous encounter. Well how about doing that with customised characters. With some restrictions in place to prevent characters from becoming too powerful, I think it could be a really interesting concept.
For example, maybe by survivng one battle after taking a wound a character could be allowed to take the regeneration ability into the next fight.
I like the idea. I wondered if anyone else had done anything similar ?
What do you think ?