This Warhammer blog is completely unofficial and in no way endorsed by Games Workshop Limited.
(Illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2012)

eBay auctions ending soonest great eBay sales WFB (US) WFB (UK) 40K eBay stores WFB register on eBay
http://battlereporter.blogspot.com is an approved affiliate of eBay, all auctions are current and hosted securely by eBay

Warhammer Battle Reports 7th / 8thNauticans / Design Fantasy Gallery

Tomb King Liche Priest Magic Incantations

Another "in a nutshell" post...

Liches are not quite the same as your standard Warhammer wizard and other spell casters. They use incantations instead of spells, all priests know all 4 incantations, they are automatically cast with a random bound level (2D6 for a Priest and 3D6 for a High Priest). A high priest can cast 2 incantations (even the same one twice) in his (or her) magic phase and a normal lowly priest can cast 1.

Incantations are cast in strict order, decided before the game. this is basically from the lowest Priest to the Highest Priest (ie the Hierophant). (Important note from "Scelerat" one of our blog readers - the casket of souls always comes last which could be important because it is some of the most feared magic and the enemy will usually try to save dispel dice /scrolls to counter it)

Note : I have no idea why you have to do this in the same order every turn but it gets a specific mention in the rules so I guess there's a good reason for it (does anyone know why ?)

Further more (again mysteriously !), there is a specific order for using all magic, it goes like this:-

1st : Non-character bound items
2nd : Icon bearer bound items
3rd : Tomb Princes
4th : Tomb Kings
5th : Hierophant, High Liche Priests and normal Priests

(strange but true, I guess it's something they realise while play testing the game, maybe some cumulative effect that can come from magic used in specific order. Let me know if you find out).


The Incantations

Sekhubi's Incantation of Vengeance

8" D6 str 4 hits (boring !)


Horekhah's Incantation of Righteous Smiting

one of your missile units (within 12") can fire again (once only !) or
one of your combat units (within 12") can fight another round of combat (once only !)
(note: no combat resolution taken but panic test if applicable as normal, ie 25% casualties)

Note: there are lots of ifs and buts in the rules about this incantation, the above is just a summary and tells you most of what you need to know for most occassions. You had best refer to the Army Book for the specific details.


Djedra's Incantation of Summoning

one of your undead units recover D3 wounds (cannot increase wound count above starting wound count for that unit)
Tomb Guard recover D6 wounds

Can be used against all units and characters. You must nominate characters separately to their unit though.

Note: Again there lots of additional bits and pieces in the Army Book so you should refer to it for the details. The above really if for enemy commanders to get an idea about the incantations.


Mankara's Incantation of Urgency

A target unit in your army within 12" can make a normal move (including charges)
note: cannot be cast more than once on a unit per turn.
Related Posts Plugin for WordPress, Blogger...
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.

Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Warvault Webring

in the forum now