This Warhammer blog is completely unofficial and in no way endorsed by Games Workshop Limited.
(Illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2012)

eBay auctions ending soonest great eBay sales WFB (US) WFB (UK) 40K eBay stores WFB register on eBay is an approved affiliate of eBay, all auctions are current and hosted securely by eBay

Warhammer Battle Reports 7th / 8thNauticans / Design Fantasy Gallery

Tomb King Tactics Rare Units - Screaming Skull Catapult and Bone Giant

With a 2000 pt army you can only choose 1 rare unit. Unlike the Goblin & Orc rare unit choice which is easy, ie take the giant, the Tomb King choice is much tougher.

So, what are your plans and do you know which Army you're fighting ?

The skull catapult is great for spreading panic amongst lower grade low leadership rank and file. It costs 90 pts but you should pay the extra 20 pts to lob the heads of your foe's race into his somewhat perturbed units. Doing this will force them to take a panic test with -1 to their leadership if they take any casualties.

The screaming skull catapult is ideal for targetting enemy artillery which doesn't usually benefit from high leadership nearby. Alternatively, it's great for hitting the enemies massed rank missile 'shield' units, especially troops like gobbos who are likely to run, maybe straight through the ranks of following troops causing 'domino' panic and maybe saving you from a fanatic attack..

The Bone Giant is a hardy foe, if a little unpredictable. Providing the Battle Standard is within 12" than he deducts 2 from wounds from any that were inflicted on him in a lost combat. This makes the bone giant quite tough to break down (he has 6 wounds).

To make the most of the giant you really must keep him within 12" of your General and Battle Standard. I guess this is a bit predictable from your enemies perspective but he's quite a large investment for a 2000 pt army so it's worth it.

The choice between these 2 is too hard to make without info on the rest of you forces and who you are facing. If you take the Giant you should also take carrion to engage any missile troops in his line of sight. He will fall to missile fire eventually if you allow your opponent to take this initiative.

Related Posts Plugin for WordPress, Blogger...
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.

Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Warvault Webring

in the forum now