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Games Workshop Germany Dark Elves Preview

A great GW Germany preview of the new Dark Elves

Here's a google translation from German to English

and here are some great pictures...



Images are © Games Workshop Ltd. All rights reserved. Used without permission.

New Dark Elves War Hydra and the Dark Elf Supreme Sorceress Photos / Pictures / Gallery

In case you missed these awesome close up high definition photos of the New Dark Elves Army the first time around...


Once again, courtesy of The Dead Tau Project Blog. Thanks to a man with an excellent blog and an extremely good camera !

Check out the Dead Tau Project for an extensive Dark Elves miniature gallery.

Games Workshop Games Day UK and Golden Demon 2008 - update (details, tickets, entry forms & coaches)



Tickets now on sale from 28th June for the UK 2008 Games Day for £30 from your local GW store or:-

  • Mail Order 0115 91 40000

  • or click this link.

  • Download the Golden Demon Entry Form

    GAMES DAY COACHES - visit your local store to reserve a seat to get you to the NEC in Birmingham and back again.

    note: the Space Marine Captain above is the free mini you get with your ticket.



    Images are © Games Workshop Ltd. All rights reserved. Used without permission.

    Unique, rare miniatures and unusual conversions - this guy looks like he's having a lot of modelling fun !

    Here are some unique and unusual fantasy miniatures and conversions I found while surfing around. The detail on the original Flintloque models does not seems to be quite as high as Citadel Games Workshop but you'll find some miniatures here that you probably have never seen or imagined before ! Some great conversion ideas aswell.

    These guys are Highland Ratmen and I love them :)


    Killer snowmen !

    For more of the same check out Dampf's modelling page:- dampfpanzerwagon.blogspot.com/search/label/Flintloque

    eBay (US) Warhammer Armies Index page

    Warhammer Army Index

    note: there are about 150 eBay adverts, it takes about 30 seconds to load on my 2 megabyte connection.

    All eBay.com Warhammer auctions (ending soonest)

    Use these links to jump quickly to the Army you're interested in.
    (note: the page needs a few seconds to load before the links will work)

    Beasts of Chaos
    Bretonnians
    Chaos
    Dark Elves
    Dwarfs
    Empire
    High Elves
    Hordes of Chaos
    Lizardmen
    Ogre Kingdoms
    Orcs and Goblins
    Skaven
    Tomb Kings
    Vampire Counts
    Wood Elves

    Terain and Scenery
    Other "uncategorised" Warhammer related

    happy eBaying :)

    Note: If you see any non-Warhammer ads below it's because there are no auctions listed in that Warhammer category and eBay has gone off and brought back some random kind of adverts (I'll try to get rid of them soon)
    You can use the search box above the adverts to enter more specific searches. If for example no adverts are shown for Tomb Kings try searching on more specific units like Ushabti or Tomb Guard. Also, I have noticed that people do not always use the specific category, lots of Hordes and Beasts of Chaos are often just advertised under "Chaos"

    Games Workshop 2008 Games Day and Golden Demon - UK

    The annual Games Day in the UK will be held at the Birmingham National Exhibition Centre (NEC) on Sunday 14 September 2008 from 10am to 4pm.


    The tickets go on general release from 28th June and cost £30 (which includes a free Games Day miniature).

    If you're a White Dwarf subscriber you get a 10% discount (£27) if you book your ticket before the 28th June - order your ticket right now by calling 0115 91 40000 (you can also pick up a Golden Demon entry form from the same number)


    Image is © Games Workshop Ltd. All rights reserved. Used without permission.

    Warhammer Mark of Chaos - Battle March has been released

    Warhammer March of Chaos - Battle March expansion
    screenshots, videos and new features.


    Here are some links to the official site:-

    Battle March Videos
    Battle March Screenshots

    In addition to Chaos, Empire, Skaven, High Elves
    & Mercenaries there are 2 new races:-
    Orcs & Goblins
    Dark Elves



    There's a whole host of new features:-

    Addon to Warhammer®: Mark of Chaos™ for PC
      • 1 new large campaign
      • 2 new races: Dark Elves and Orcs & Goblins
      • 1 new unit for each of the 4 existing races
      • More than 80 new items
      • New tilesets: wasteland, volcanic
      • New multiplayer modes – World Domination
      • New multiplayer map types: caravan, resource collect
      • Improved Enemy AI – Enemy can flank
      • Undo in Skill Tree
      • Ability to buy back items in shops that the player sold previously
      • Hotkey customization
      • Special quest items in campaign mode
      • Balance overhaul
      • Improved random army generation
      • New skirmish feature
      • Special poisoning or damaging terrains
      • Improved feedback during Duel
      • Improved displays
      • New game messages (hints)
      • Improved sounds
      • Improved visuals
      • Update to v2.0 including all available patches

    Image is © Games Workshop Ltd. All rights reserved. Used without permission.

    Dark Elf Army Book and Miniatures Advance Order


    The Dark Elves are now available on the Games Workshop UK website for advance order so you get them on the day of release :-







    Image is © Games Workshop Ltd. All rights reserved. Used without permission.

    New Dark Elf Picture Gallery (Dark Elves on Cold Ones)

    Some more Dark Elves model photos which I haven't seen before.

    You can find them here at the Samurai Gunslinger website.

    PS. The Samurai Gunslinger has been kind enough to post some "rumours" from a Games Day on the 14 June. The rumours are taken from the actual army book which was on show. You'll find these beneath the pictures on the Samurai's site.


    That is one fine sword !

    New Dark Elf Army Book Rules and Model Photos from Baltimore Games Day

    Here's an excellent post from The Dead Tau Project. The blogger went to a games day in the US and managed to snap some pictures of the new Dark Elf Miniatures and even a couple of piccies of tactical notes which reveal some of the likely new rules.

    Dark Elf photos and tactical notes pages




    Photo used with permission of the The Dead Tau Project which is a for a superb blog about a Warhammer 40K Eldar Army modeling and painting project.

    Cold One Knights Picture / Photo of Boxed Set Cover (New Dark Elf Miniatures 2008)

    These new Dark Elf Cold One Knights are just awesome. Seriously, they really are. I was going to wait for a while before my next army but now I'm diving in when these come out.

    (left click to enlarge the photo in a new window)



    This image is a photo of the box cover, as shown in White Dwarf DW343 July 2008. The box cover is © Games Workshop Ltd. All rights reserved. Photographed without permission.

    Black Ark Corsairs Picture / Photo of Boxed Set Cover (Warhammer Dark Elves)

    left click to enlarge in new window

    It just gets better and better. The quality of the figures coming out now days is remarkable.


    This image is a photo of the box cover, as shown in White Dwarf DW343 July 2008. The box cover is © Games Workshop Ltd. All rights reserved. Photographed without permission.

    Poll Results - Warhammer 40k gamers, Rule Changes, Terrain Making, Collecting Warhammer Army Models, How often do you play (from polls on this blog)

    The latest Warhammer Fantasy Battle poll results from this blog:-
    % of total / (number of votes)


    do you ever play Warhammer 40k (the one with lasers) ?
    56% no never, I would rather devour my own head ! (56)
    16% sometimes (16)
    14% about as much as Warhammer Fantasy Battle (14)
    11% more than Warhammer Battle (11)
    3% all the time, WHFB is light years behind in entertainment value ! (3)


    if Games Workshop were to change some of the rules which would you like them to change most ? (select 2)
    29% close combat (24)
    24% weapons (20)
    23% movement (19)
    16% special rules (eg poison) (13)
    14% psychology (12)
    14% flyers (12)
    14% characters (12)
    12% buildings (10)
    8% shooting (7)
    7% command groups (6)
    6% monsters (5)
    6% war machines (5)
    4% chariots (4)
    4% skirmishers (4)
    4% generals & battle stds (4)
    1% fast cavalry (1)

    do you make your own tabletop battlefield terrain ?
    44% no way, I'm too busy gaming (29)
    38% I've managed to make a few bits and pieces (25)
    12% I made most of my terrain (8)
    4% I make all of my own terrain - I would rather feed my pet rabbit to a Daemon of Khorne than pay hard cash for battlefield scenery ! (3)


    which 2 Warhammer Fantasy Battle armies would you most like to collect next ? (select 2)
    30% Dark Elves (33) *
    20% Vampire Counts (22) *
    19% Hordes of Chaos (21) *
    18% Beasts of Chaos (20)
    16% Ogre Kingdoms (18)
    13% Skaven (15)
    11% Wood Elves (13)
    10% Tomb Kings (11)
    10% Orcs and Goblins (11)
    8% High Elves (9)
    7% Lizardmen (8)
    7% Dwarfs (8)
    6% The Empire (7)
    5% Dogs of War (6)
    5% Bretonnia (6)
    * undoubtably because these are the newest army books to hit the shelves. It's interesting to see Beasts of Chaos and Ogre Kingdoms coming in near the top though. I wonder if this is the more experienced players looking for a bigger challenge ?


    how often to you play a game of Warhammer Battle ?
    31% every month (23)
    18% every 3 months (14)
    16% every 6 months (12)
    14% once a year (11)
    13% every week (10)
    5% every 2 weeks (4)

    New Dark Elves Release Dates and Prices (confirmed in White Dwarf DW343 July 2008)

    Games Workshop have officially confirmed the European and Scandanavian release dates and prices of the new Dark Elf models and army book (in White Dwarf WD 343 July 2008). Here are the details:-

    19th July (through advance order - 2 weeks before main release)
    Dark Elves Spearhead
    (£112, Euro 171, 1290dkr, 1610nkr, 1520sek)

    2nd August
    Dark Elf Army Book
    (£12, euro22.50, 175dkr, 200sek, 225nkr)
    Dark Elf Black Corsairs (10 plastic)
    (£12, euro17.50, 135dkr, 160sek, 175nkr)
    Dark Elf Cold One Knights (5 plastic)
    (£12, euro17.50, 135dkr, 160sek, 175nkr)
    Dark Elf Assassin
    (no price quoted)
    Dark Elf Dreadlord
    (no price quoted)
    Dark Elf Supreme Sorceress
    (no price quoted)

    16th August (no prices quoted)
    Dark Elf Battalion
    Dark Elf War Hydra
    Dark Elf Lokhir Fellheart
    Dark Elf Dreadlord on Cold One
    Dark Elf Supreme Sorceress on Cold One


    The book cover captures the feel of the army perfectly. It looks awesome.


    This image is a photo of the book cover, as shown in White Dwarf DW343 July 2008. The book cover is © Games Workshop Ltd. All rights reserved. Photographed without permission.

    Dark Elf Spearhead Picture of Boxed Set (greatly enlarged)

    Here's a much bigger picture of the Dark Elves Spearhead Box Cover
    (left click the photo to open a bigger picture in a new window).


    Battle Mat for Warhammer Fantasy from Citadel Games Workshop

    I really like this piece of kit from Games Workshop. It's a foldable or rollable grass mat for games. 6ft x 4ft and, the best bit... it doesn't crease so it's portable and can be folded up after a game. The matt I use is from a railway hobby store and it most certainly does crease :(



    If you're interested it's £18 GBP and here's the GW advance order link:-
    Battle Mat for Warhammer Fantasy Battle

    Dwarfs vs Vampire Counts Battle Report (2500pts) Part III

    It seems that the Vampire Counts' army had assembled throughout the night. The Dwarfs had heard distant shrill cries after dusk but the outlying observation scouts had not reported anything back to the base camp. The commander knew now that it was because the scouts were all dead. Their corpses were pale blue, drained of their blood and their faces contorted in agony. The Dwarfs would exact a fearsome revenge for their comrade's dreadful deaths - they all swore it as they saw the undead host emerge through the morning mists..



    2500 pts Vampire Counts Army

    Vampire Heros

    Count Mannfred von Carstein (595 pts)
    Sceptre de Noirot
    Skull Staff
    Hellsteed

    Vampire Hero (215 pts) "Baron A B Neg"
    Dark Acolyte
    Summon Ghouls
    Enchanted Shield
    Helm of Commandment
    Hellsteed

    Vampire Hero (200 pts) "Baron Dan Ze Vast"
    Dark Acolyte
    Lord of the Dead
    Book of Arkhan
    Hellsteed

    Vampire Hero (195 pts) "Baron Ztiv Arm"
    Dark Acolyte
    Lord of the Dead
    Hellsteed
    [Battle Standard Bearer]


    Vampire Rank and File Units

    Varghulf (175 pts)

    5 Black Knights (152 pts)
    [incl. Std Bearer + Hell Knight]

    5 Direwolves (40 pts)

    5 Direwolves (40 pts)

    3 Fell Bats (60 pts)

    3 Fell Bats (60 pts)

    Corpse Cart (100 pts)
    [incl. Unholy Lodestone]

    10 Skeletons with spears (110 pts)
    [incl. full command]

    10 Skeletons with spears (110 pts)
    [incl. full command + Banner of Dead Legion]

    10 Ghouls (80pts)

    10 Ghouls (80pts)

    15 Grave Guard with Great Weapons (270pts)
    [incl. full command + banner of the Barrows]





    2500 pts Dwarf Army

    Dwarf Heroes

    Rune Lord (420 pts)
    Anvil of Doom
    Master Rune of Balance
    2 x Dispel Scrolls
    Rune of Stone
    Shield
    Great Weapon


    Thane (112 pts)
    Shield
    Rune of Stone
    Rune of Cleaving
    Master Rune of Snorri Spanglehelm

    Rune of Preservation

    Thane (232 pts)
    Shield
    Master Rune of Snorri Red Beard
    Ancestor Rune
    Rune of Courage
    [Battle Standard Bearer]

    Dwarf Rank and File Units

    15 Slayers (165 pts)

    22 Dwarf Warriors with Shields (223 pts)
    [incl. full command]

    22 Dwarf Warriors with Shields (223 pts)
    [incl. full command]

    20 Long Beards with Shields (327 pts)
    [incl. full command]
    Rune of Stoicism
    Rune of Battle

    20 Hammerers with Shields (284 pts)
    [incl. Standard Bearer + Gate Keeper]
    Rune of Courage

    Grudge Thrower (105 pts)
    Rune of Accuracy

    Bolt Thrower
    [incl. Engineer]
    Rune of Burning
    Rune of Penetrating

    Bolt Thrower
    [incl. Engineer]
    Rune of Burning

    Organ Gun (120 pts)

    Gyrocopter (140 pts)




    The Battle Lines are drawn...

    During Turn 1 (from behind Vampires looking towards Dwarfs)



    Warhammer Fallen Giant Template pdf

    The pdf version of the fallen giant template has been removed from the GW site. There is now a plastic alternative which you can find here:-

    Fallen Chaos Giant Template

    Chaos Giant Rules & Profile pdf (for Warriors of Chaos)

    Chaos Giant pdf rules from Games Workshop




    Images are © Games Workshop Ltd. All rights reserved. Used without permission.

    Warriors of Chaos Army List replaces Hordes of Chaos Army Book download pdf here (White Dwarf WD342 June 2008)

    18th Oct 2008 update : The Warriors of Chaos Army list was published in a previous edition of White Dwarf as an interim measure until the new book became available. The new Warriors of Chaos book is now out (Oct 2008) so you should use that instead.

    For all currently available army lists:-

    All Warhammer Army Reference .pdf lists


    Yep, you heard me correctly... the Warriors of Chaos Army List (as published in White Dwarf WD342 June 2008) now "replaces" the Hordes of Chaos army list. For the Warriors of Chaos pdf (free Warriors of Chaos pdf from GW (pre Oct 2008)


    WD342 contains all the basis army details required to field a Warriors of Chaos army. The only missing bts appear to be the special characters and all the back ground to the army. Everything else is there including Lord / Hero level characters, Core, Special and Rare units and a Magic Items list (although they seem a bit short of magic items !)

    I have yet to study the list in full but at this stage I'd have to remark that the army has become a bit cheaper to field (in terms of points). Also, GW said they would be releasing "a number of new plastic sets to go alongside the existing Chaos Warrior and Chaos Marauder kits..."


    Some of the Warriors of Chaos points value changes...

    Warriors of Chaos have come down in points (from 14 to 12pts) as have Knights of Chaos (from 33 to 28pts) and Chariots are now 100pts compared to the previous 120pts.

    With the loss of Daemonic Units there doesn't seem to be enough in the way of unit choices for my liking.

    One big advantage though is that Warriors upgraded to Chosen and Knights of Chaos upgraded to Chosen are a lot cheaper than they were and better. Chosen Warriors used to be 20pts, now they're 17pts, Chosen Knights have come down a lot from 45pts to 38pts and compared very favourably with all other knights in the Warhammer World.

    Some other nice additions...

    The Hellcannon (makes a welcome return) and Chaos Giant have both been added to the list. It says in White Dwarf that rules will be available online (I'll post them here when I find them !)

    Images are © Games Workshop Ltd. All rights reserved. Used without permission.

    New Warhammer Bitz added to Games Workshop's mail order range

    Update 18th Oct 2008 : Games Workshop bitz catalogue is now here.

    Some extra bitz added to the range by Games Workshop UK. Some of these might be useful for either custom model construction or for creating themed terrain features.

  • Boar sprue

  • Wolf sprue

  • Elven horses

  • Horses

  • Arcane books / magic tomes

  • Mordheim accessory sprue

  • Fantasy graveyard

  • Familiars

  • Armoured horses

  • Bretonnian Horses
  • Battle Reports (Chaos Daemons vs Vampire Counts and Dark Elves vs Chaos Daemons)

    My forum members have submitted 2 new Battle Reports to the new thread in my Battle Reporter forum. They make for fast, furious and in one case quite brutal reading and one even comes with a personal twist... the gamer played and was beaten by his girlfriend ! Ouch !!

    You'll find them here:-

    Warhammer Battle Reports in Battle Reporter's forum
    battlereporter.freeforums.org/warhammer-fantasy-battle-reports-f32.html
    (copy into your browser)

    or even better, here (for hundreds of them !):-
    2d6.blogspot.com
    (copy into your browser)

    Please feel free to join our forum and post your own in any format you choose, photos can be uploaded if you choose and you can link to any outside resources you like. The only condition is, please make it fun and/or informative to read.

    Free Skaven Army Rules and Tactics .pdf Online Magazine (Skavenblight Gazette)

    Skavenblight is a superb online magazine for all warpstone munching Warlords. The presentation is superb and it's free to download. It's not a one off either, it's a regularly published gazette. Great pictures, great info and a great read.


    Skavenblight Gazette - Issue 1 articles:-
    www.skavenblightgazette.com/issue/issue01.html

    • Unified Army
    • Moulder Pitfighters
    • Unit Tactics and Uses
    • Cursed Dreams



    Skavenblight Gazette - Issue 2 articles:-
    www.skavenblightgazette.com/issue/issue02.html
    • Unit Tactics Pt2
    • Terror in the Tunnels
    • Legends of the UnderEmpire: King Rat
    • Ask Seer Squeek
    • Musings on Clan Eshin



    Skavenblight Gazette - Issue 3 articles:-
    www.skavenblightgazette.com/issue/issue03.html
    • Unit Tactics Pt3: Spells, Magic Items and Magic Armour
    • Alessio Cavatore: The Interview
    • Analysis of Skaven Weaponry: The Jezzail
    • The Playbook of the Rat
    • Ask Seer Squeek
    • The UnderEmpire.net GT
    • Legends of the UnderEmpire: Skrilkt Doomseeker
    • Musings on Clan Eshin Pt2
    • Making an army your own



    Skavenblight Gazette - Issue 4 articles:-
    www.skavenblightgazette.com/issue/issue04.html
    • Enchanted Items, Arcane Items, Talismans and Banners (by Blood Vixen)
    • The Eating Contest (by Clanlord Trask)
    • Natural Painted Killers (by Rattsu)
    • Musings About Clan Eshin (by Moritz Hampel 'Mutter')
    • Ask Seer Squeek (by Seer Squeek)
    • The Construction Warrens: Siege Ram (by Ratmaster Rex)

    Beasts of Chaos on sale on eBay right now !



    back to Army index

    Bretonnia for sale on eBay right now !



    back to Army index

    Chaos for sale on eBay right now !



    back to Army index

    Dark Elves on sale on eBay right now !



    back to Army index

    Dwarfs on sale on eBay right now !



    back to Army index

    Empire models on sale on eBay right now !



    back to Army index

    High Elves on sale on eBay right now !



    back to Army index

    Hordes of Chaos on sale on eBay right now !



    back to Army index

    Lizardmen on sale on eBay right now !



    back to Army index

    Ogre Kingdoms on Sale right now on eBay



    back to Army index

    Orcs and Goblins on sale on eBay right now !



    back to Army index

    Vlad von Carstein Rules and Tactics (Vampire Counts Army Special Characters)

    Vlad von Carstein is, in my opinion, not hard to kill... he's extremely hard to kill. Vlad is not only a very good fighter with a toughness of 5 and ward save of 4 but if you are lucky enough to strike him down and take away his last wound* you still only have a 17% (1 in 6) chance of destroying him ! **

    * Vlad's magic sword Blood Drinker can make it difficult to take away his last wound because each unsaved wound Vlad inflicts restores one previously suffered wound.

    ** only applicable to the 1st time Vlad is taken down to zero wounds.

    Vlad wears the Carstein ring, an ancient hierloom that in unison with his sword Blood Drinker makes him all but unkillable if the Vampire commander uses him wisely and thereby denies the enemy of a large slice of your victory point clotted blood cake (yuck !)

    Now, seeing as it's fairly safe to launch Vlad into the thick of combat let's see just how good he is (he needs to justify the meaty 490 pts you have to pay for him)

    Vlad has the same profile as a standard Vampire Lord except he has 5 attacks (1 more than usual). He has strength 5 attacks which is good (not great) but a lot of the time he will be rerolling failed to wound rolls (if the enemy fails a leadership test -4***)

    *** yes 4 not 3. Enemies fighting Vlad already suffer a -1 to their leadership thanks to his Aura of Dark Majesty.

    This means that against standard rank and file (say leadership 7) Vlad will nearly always reroll failed to wound rolls. Even against Lords and Heroes Vlad will stand a very good chance of getting these rerolls and should on average cause almost 2 unsaved wounds (against an opponent with weapon skill 7, toughness 5, armour save 4+). That means Vlad should recover almost 2 lost wounds per combat phase.

    To reduce Vlad to zero wounds the enemy really needs to employ some sort of magical item, spell or a hideously powerful monster !

    Here's the best bit...

    Even if Vlad is taken down to zero wounds he will only die if he rolls a 1 to see if the Carstein Ring restores a wound. If the Carstein ring works then Vlad can be ressurected in any other friendly undead unit on the battlefield. This is extremely cool and an awesome attribute because:-

    1) it gives you the chance to restore Vlads wounds by using his Sword of Unholy Power against weak combat opponents.

    2) It enables you to deliver an unexpected threat to your opponent and may disrupt his tactics and force him to rethink his plans.

    3) It allows you to add Vlad to a unit so they can benefit from the Vampire rule (ie march move)

    On top of all of this Vlad von Carstein is a level 3 wizard who knows 3 of the Lore of Vampire spells plus invocation, he adds +1 to combat resolution and he causes terror ! Not bad heh ?

    Vlad von Carstein's weaknesses.

    The greatest weakness Vlad has is that he is not mounted and cannot take a mount of any kind. This reduces his flexibility on the battlefield and means he cannot be moved quickly to counter enemy threats.

    The other big weakness is that in a game of less than 3000pts Vlad must be your general. Vampire Count armies really need their generals to stay alive otherwise they quite literally fall apart.

    Because Vlad is first and foremost a fighter he stands a much higher chance of being slayed in combat than say a magic orientated Vampire Lord who stays out of combat. You can fairly safely allow Vlad to be slain once but after that he needs protection* and will be very vulnerable to weapons and magic that can target individual heroes like the Hochland rifle.

    * while he can only use the Carstein once to ressurect himself he does continue to benefit from the 4+ ward save it bestows.

    Vlad is a great character, I heartily recommend you use him.

    New Dark Elves Spearhead Boxed Set Army Pictures, Advance Orders, Release Dates and US Dollar Prices

    New Dark Elves Army Pictures (photos of White Dwarf contents) from Naggaroth over Ulthuan blog:-

    ulthuan-naggaroth.over-blog.com/article-19552840.html

    The New Dark Elves Spearhead will be available for advance order from Games Workshop UK on Saturday 7th June. If it's like their other advance orders you should receive the set on the day it is released (scheduled for 17th July).

    Note the Dark Elves army book and most of the miniatures are set for general release on 2nd August.


    Dark Elves Spearhead Boxed Set Games Workshop Advance orders (£112 GBP)




    Games Workshop's Spearhead set description."Spearhead box sets are the only way to get our forthcoming releases ahead of anybody else, containing a selection of new models and the new army book, two weeks ahead of the main release. This a chance to own a Dark Elf force before anyone else. This Spearhead box set contains a selection of fantastic models from the forthcoming range of Dark Elves. Included in the box are the new plastic Cold One Knights, the metal Supreme Sorceress on foot and mounted, a fearsome War Hydra, and many more miniatures besides, as well as the latest edition of Warhammer Armies: Dark Elves."



    Rumoured Spearhead Set contents
    Sorceress on foot and on cold one.
    Dreadlord on foot and on cold one.
    Hydra and two apprentices.
    5 Cold One Knights
    Assasin
    Lokhir
    10 Corsairs



    New Dark Elves Miniatures Prices (US Dollars)
    Dark Elf Army Book $22.00
    Dark Elf Spearhead $192.00 NYA
    Dark Elf Warriors $35.00
    Witch King On Black Dragon $50.00
    Cold One Knights $50.00 LTD
    Black Ark Corsairs $22.00 NYA
    Cauldron Of Blood $40.00
    Manticore $45.00
    War Hydra $45.00 LTD
    Cold One Knights $22.00 NYA
    Cold One Chariot $30.00
    Black Guard $45.00 LTD
    Dark Elf Battalion $90.00 NYA
    Witch Elves $40.00 LTD
    War Hydra $40.00 NYA
    Witch Elves $20.00 NYA
    Dark Elves Corsairs $40.00 LTD
    Witch Elves Command $22.00 NYA
    Executioners $20.00 NYA
    Executioner Command $22.00 NYA
    Black Guard $20.00 NYA
    Black Guard Command $22.00 NYA
    Shades $20.00 NYA
    Assassin $10.00 NYA
    Corsairs Command $15.00 LTD
    Lokhir Fellheart $6.00 NYA
    Repeater Bolt Thrower $22.00
    Witch Elves Command $15.00 LTD
    Mallus Darkblade $17.00
    Assassin $10.00 LTD
    Dreadlord $6.00 NYA
    Dreadlord On Cold One $10.00 NYA
    Black Guard Command $15.00 LTD
    Supreme Sorceress On Cold One $10.00 NYA
    Executioners $12.00 LTD
    Supreme Sorceress $6.00 NYA
    Executioners Command $15.00
    Dark Riders $10.00
    Dark Riders Command $10.00
    Shades $12.00
    Harpies $12.00
    Morathi On Dark Pegasus $25.00 NYA
    Shadowblade Assassin $6.00 NYA

    Count Mannfred von Carstein Rules and Tactics (Vampire Counts Army Special Characters)

    Count Mannfred has everything. A useful fighting profile, longevity, great spellcasting abilities, he's partly customisable and he probably even owns a castle ! The Count Mannfeed Games Workshop model is also a fantastice sculpture.

    All in all Mannfred is a great choice to lead a 2000 pt Vampire Counts army into battle if you plan to focus on magic byraising undead and augmenting your existing forces.

    The 4 most noticeable attributes that sets Mannfred apart from other Vampires are:-

    1) his lvl 4 spellcasting abilities
    2) knowledge of all the Vampire and Lore of Death spells
    3) the +2 wounds on his profile (the rest of his profile is the same as a normal Vampire Lord)
    4) his option to take up to 2 arcane items (rather than the usual maximum of 1) and
    5) the Sword of Unholy Power (see my earlier post on Mannfred the Acolyte)

    A Mannfred equivalent cannot be created by customising a Vampire Lord character. Mannfred, for instance is a level 4 wizard with Master of the Black Arts, Lord of the Dead and Summon Creatures of the Night. To become a level 4 wizard a Vampire Lord would have to take the Vampiric Dark Acolyte power plus the 50pt (non Vampiric power) upgrade to his wizard level. The combination of Vampire powers that Mannfred has comes to 110pts, ie 10pts more than is allowed for any other Vampire.

    To customise a Vampire Lord to something similar to Mannfred would cost 350 pts (205 for Vampire + 50pts additional magic level + 95 pts for the Vampire Powers).

    Mannfred costs a hefty 475pts so you need to decide
    if all of the above additional attributes are worth the extra 125pts.

    It all really depends on what other units / characters you would like to take into battle. If you include Mannfred you really need to design your game tactics around him because he takes up such a large portion of a 2000pt army.

    To really make Count Mannfred earn his points he needs to make a big magical impact on the game. The easiest and surest way of doing this is to have him casting lots of Invocation of Nehek spells. Each successful cast will raise, for example, an average of 3.5 skeletons (4.5 if he's close to a Corpse Cart) which equates to about 31.5pts if the skellies have spears). So Mannfred would have to cast about an additional 5 successful invocations more than a normal Vampire Lord would to pay for his additional points cost. I think that in a 6 turn game this is unlikely (although you never do know until you've tried it out in battle a few times).

    Mannfred possesses 3 attributes which might aid him in getting these additional 5 casts. Obviously, his 2 additional wounds which might keep him alive longer. He also has an extra invocation spell* that will give him +1 to casting rolls when raising skellies or creatures of the night (ie. Bat Swarms, Fell Bats or Dire Wolves)**

    * The extra invocation spell will make Mannfred more tactically flexible but only slightly.

    ** Any other Vampire Lord would only be able to choose creatures of the night OR lord of the dead (because he would have to spend pts on Master of the Black Arts plus Dark Acolyte)

    The third thing Mannfred has going in his favour is the Sword of Unholy Power which is more valuable in his hands as a Count than it was when he was an acolyte. Purely becuase he will kill more enemies and therefore gain more power or dispel dice.

    The extra magic might come in useful, especially the Lore of Death but Mannfred really should be concentrating on bolstering his undead army.

    The final thing I should mention is that Mannfred can take 2 arcane items (although they cannot both be bound items, eg. The Staff of Damnation and the Book of Arkhan).

    The only really useful combination is the Scaeptre de Noirot and the skull staff. Combined, these 2 items allow Mannfred to raise D3 + 9 Zombies on a casting roll of 4+. It's an expensive option though for an extra 90pts which could pay for 20 Zombies from the outset.

    All in all I love Mannfred but he needs to be employed with care, it's a lot of points to spend in a 2000pt game. You could have a Vampire Lord and a no frills Vampire Hero instead and free up points for your core army.

    The choice is yours, the best option would be to test him on the field of battle and see how he gets on.



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    New Ogre Kingdoms Army Forum Moderator Wanted

    If you're a keen Ogre Kingdoms Army commander with a few battles under your bulging belt and you're a friendly sort of Ogre looking to impart your knowledge to the rest of the Warhammer World then please read on...

    My Battle Reporter forum is looking for a moderator for it's Ogre Kingdoms' race thread. You'll get all the usual moderator controls which means you can add sticky threads and edit or delete other posts and generally run the Ogre thread to your liking.

    We're currently a very small forum with just 56 members and we only have one forum rule, that is, no abusive behaviour or comments against other forum members.

    If you're interested then please apply here:-

    Ogre Kingdoms Forum Moderator Wanted
    battlereporter.freeforums.org/new-ogre-kingdoms-army-moderator-wanted-t216.html
    (please paste link into your browser)

    Just let us know a bit about yourself and why you fancy the job and the other forum members will vote on who gets it (the first person to apply usually wins)

    Scouts Rules, Regeneration Rule and Magic Resistance Rule

    Scouts, Magic Resistance (1-3) and Regeneration Rule summaries - just to clear up some misunderstanding I keep hearing around some of these special rules.

    Scouts

    - can deploy as close as 10 inches from the enemy (providing they are out of sight, eg. In a wood)

    Note: they are deployed last. If both sides have scouts roll a D6 to see who goes first and then tale in in turns.

    Regeneration

    - basically another ward save that also cannot be modified by anything. No wounds are regenerated, you just don't lose the wound in the 1st place.

    Note: not effective against flaming attacks, flaming missiles or magic fire.

    Magic Resistance

    - always between 1 and 3 (unless stated otherwise in the respective army book). Indicates the number of dice that can be added by the target until to their dispel roll. *

    Very Important Note ! : * this is in addition to army dispel dice but magic resistance dice can only be used by the character or unit that has it. If characters join units they both benefit from the any Magic Resistance that either the character or unit has.


    Reposted with a correction

    War Hydra, Black Guard, Cauldron of Blood, Dark Elf Repeater Rules and Tactics (Dark Elf Rare Units)

    Dark Elves have 5 rare and very different types of units to choose from
    (the models themslves are also top quality)
    Images are © Games Workshop Ltd. All rights reserved. Used without permission.

    Introducing the...


    1) War Hydra

    A versatile quick moving multiple attack beast that causes terror and breathes fire.


    This monster is resilient with 6 wounds and a toughness of 5 and provides a useful option with strong combat capabilities and a ranged attack.

    It is however slightly on the expensive side at 220 points given that it only has 2 rather vulnerable apprentice handlers.



    2) Black Guard

    Stubborn troops with a leadership of 9, these troops are unlikey to rout (about a 10% chance) and have eternal hatred (re-roll missed hits)

    They suffer from the usual low toughness of 3 with only heavy armour as a back up. These troops cost 16 pts which looks high when compared to the new High Elf white lions who are stuuborn with a leadership of 8 but have a strength 6 attack in comparison with the Lack Guard's strength 4.

    If I was updating the Dark Elves Army list I would probably make this a special unit choice with a maximum of 2 units. Rather than rare with a maximum of 1.



    3) Cauldron of Blood

    This is a defensive support type of unit. It has several benefits and you really need to consider playing the Cauldron of Blood in any game where you are expecting to be on the defensive against a higher than average toughness opponent (a Beasts of Chaos Army perhaps).

    The cauldron has a range of 24" that bestows a second to wound roll on any failed wound rolls made by friendly units in the 1st round of combat. Also, Witch Elves within 24" are always frenzied even if they previously lost their frenzy when they were more than 24" away.

    Very handy indeed (esp the additional roll to wound given the usual low strength 3 attacks.

    The other thing I should mention about the cauldron, which has nothing to do with tactics or it's stats, is that the model itself is excellent. It brings a lot of character to your army and I would consider it's inclusion on this basis alone for friendly games. Also, it would be great fun to paint :)



    4) Dark Elf Reaper (repeater bolt thrower).

    What can I say about this unit ? It shares the same profile as the High Elf bolt thrower and (6 bolts, strength 4, -2 save if used for multiple bolts) with 2 crew.

    If you use this as a standard non-repeater bolt thrower against tougher enemies or ranked units then it has the normal Warhammer bolt thrower profile.

    The Dark Elves' ballistic skill and inherent accuracy of these machines make them an excellent addition to your army.

    There is one additional unique benefit, unlike the new November 2007 High Elves, you can take 2 bolt throwers as a single rare choice. Nothing stipulates that these have to constitute a single unit so, I assume, you can deploy them independently from one another.



    5) Dogs of War Units

    (please see my Dogs of War thread and the Warhammer Armies thread for the available unit choices)


    Many armies choose to ignore Dogs of War units because they already have a reasonable mix of troop types and tactical coverage. This might not be the case in all situations for Dark Elves who might benefit from some of the higher toughness troops or artillery mercenaries available for hire.



    Rare Unit Selection Tactics

    So, what do you choose ? This is a really tough question. Ordinarily I would expect at least one of these units, probably the Black Guard to be available (albeit, in limited numbers) as a special unit choice thus making the decision a little easier. All of the above options are viable choices, none can easily be discounted because they are 'weaker' than the others.

    Below, I am going to try and argue for the best choices given a specific tactical stance, that is, defensive or attacking.

    Please bear in mind that this is a very, very subjective analysis. People's opinions will differ greatly depending on their experiences. The below is just based on mine.


    1) Fighting defensively.
    I believe a Dark Elf Army should usually adopt a defensive stance against any armies with massed rank and files, especially Orcs & Goblins or Skaven. Allow those armies to come to you and cut them down as they march. Even when they arrve they will inevitably still out number you so you need to keep nice tight formations grouped closely together to allow them to support one another and flank attack. Focus your missile fire on the rank bonus of their key fighting troops (ignore any specialist units and concentrate on their core fighters).

    To help you in this tactic you can either:-

    Take the Cauldron and group your witch elves and key fighting units around it within 24" (which shouldn't be too difficult). Use your repeater crossbows to keep the enemy away from your flanks and encourage them into the center of your battle lines. Support those repeaters with cavalry and/or chariots which can quickly move into the main battle or stay in support of the crossbows.

    Alternatively, take 2 reaper (repeater) bolt throwers. These are a better option particularly if the enemy has ranked cavalry (such as Bretonnians, Empire or maybe High Elves or Vampire Counts for example). Your repeater crossbows are not going to do much, if any, damage to heavily armoured cavalry. A reaper bolt thrower however, can do do some damage.

    Note: The Cauldron will not help a great deal against cavalry because they will do most damage to your forces on the charge and your front ranks will not be alive long enough to strike back and benefit from the failed wound re-rolls in the first turn of combat.


    2) Fighting Offensively.
    There are certain armies that you really need to adopt an offensive stance against. You will need to engage those armies which can pick you off from afar as quickly as possible. I'm thinking here mainly about the likes of Tomb Kings with Skull Chucker Catapaults or Empire with Artillery or Dwarfs with gun lines and/or artillery or Wood Elves who want to avoid combat and win with ranged attacks.

    Against these armies you need some punch and mobility, and this is where either the War Hydra or Black Guard will come into play.

    The Black Guard are ideal for taking on high quality enemy fighters, you can expect them to absorb losses and shrug them off without a care - they do not run away ! (well, not very often). It's worthy considering Black Guard if you have enough unallocated points to create a large unit (a minimum of 20). They are vulnerable to missile fire though so it means you need some leading cavalry units to either attack enemy missile troops or some leading warriors to use as a missile shield.

    If the enemy army has a lot of high toughness troops or heavily armoured troops you should consider taking the War Hydra. This beast can also soak up punishment with a toughness of 5 and 6 wounds. It is excellent for breaking cavalry charges to disrupt your enemy's attempt at coordinating attacks. This beast has vulnerable handlers and so might need some protection from missile fire - send your cavalry in to tie up missile troops while your Hydra follows up.



    Summary

    I know this will probably result in a lot of disagreement and I'm inviting criticism but here's my list of which rare unit to choose (in a 2000 pt battle) against the given Warhammer Armies.

    In general I believe the Hydra and Black Guard are offensive units and the Cauldron and Reaper defensive. Here are my choices...

    War Hydra - Bretonnia, Dwarfs, Tomb Kings
    Black Guard - Empire, Wood Elves
    Cauldron of Blood - Lizardmen, Beasts of Chaos, Hordes of Chaos, High Elves
    Reaper Bolt Throwers -
    Orcs , Skaven, Vampire Counts, Ogre Kingdoms

    I'm happy to hear anyone's opinion on this. Uh-oh... runs for cover !


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    Dwarfs vs Vampire Counts (2500pts Warhammer Battle Report) Part II

    Deep within the cold dark halls of Castle Mannstein the Count drew his cloak about him and vanished. His parting words echoed about the castle halls "BE GONE."

    With the swish and crack of heavy leather cloaks the Black Council, as one, turned to their respective exits and left the ancient crypt.

    ....

    The Dwarfs had been easy to entrap with rumours of vast untapped resources of precious metals in the Sylvannian foot hills.

    The Count was pleased with the tidings. His fell bats whispered through wicked yellow fangs, that the Dwarfs were some twelve days into their expedition. This put the Dwarfs well within his reach and well beyond any hope of rescue or reinforcements when the Count executed his plan.

    Now, to unleash the beast. The Count floated down through the numerous castle chambers and crypts until he stood looking down into the pit. Through the darkness, huge malevolent red eyes glared upwards.

    "I know you can already scent their blood my dearest child. Now, do your father's bidding"

    With the merest click of his taloned fingers, the portculis rose and the Varghulf leapt into the caverns and raced upwards towards the night of the sufrace dweller's world.

    Dwarfs vs Vampire Counts (2500pt Warhammer Battle Report) - Part I

    This was Gurnisson "Beltch Hammer's" third outing, in as many months, away from the protected boundaries of his clan's hold. This time they were venturing into territory that had remained uncharted now for many generations. They were marching into the dread lands of Sylvannia.

    The engineer marched side by side with his apprentice Gimgum "Soft Thumb" who, after a few stitches and an arm splint, had finally recovered enough to embark once more with his master.

    Gimgum, entered this venture with some trepidation. Things had almost gone very badly for him last time he stepped out with the clan. He was wary of another mishap but, frankly, the gold on offer was too good to turn down. The dwarf mining companies might take unnecessary risks with their prospecting missions and miners but the rewards far exceeded any remittance you could expect from any other job.


    There was an unusual quiet across most of the marching Dwarf host. Only the drunken laughter of the slayers broke the mounting tension. Gimgum was pleased the reckless warriors had decided to come on this mission. Sure they could be dangerous in a beer keller after 20 pints of Bugmans but the Slayers were as reliable as Gromril platemail. Everyone knew that the Slayers were verging on the insane and all they yearned for was a glorious death in battle or another pint. However mad they were, Gimgum found it reassuring to know, a Slayer unit had never run from a fight, regardless of the dangers.

    The Dwarfs were now twelve days into their march and each day the lands about them had seemed to become ever more devoid of life. The surrounding landscape seemed grim to the Dwarfs, they hadn't seen any animals for three days now, save for some migrating geese high up in the skies. The trees around all looked dead or dying and there were only occassional patches of green grass clinging desperately to life. Even the sun seemed to be dimmed and the lands seemed to exist in a constant state of dusk.

    The nights were cold and were becoming colder even though they were moving south into, what should have been bright, lush valleys. The whole experience was wearing Gimgum down, even his master Gurnisson seemed less than his normal self. Gimgum's blood was running cold and he had started to fear that his fate was catching up with him and this expedition was all a terrible mistake.

    The clouds continued to darken as the Dwarfs marched ever onwards...

    Skaven on sale on eBay right now !



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